This study examines youth's motivation for food or social rewards after a brief episode of simulated ostracism. The investigators hypothesize that youth who think about a friend after being ostracized will mediate their decision to resort to food, which is typically evidenced in socially isolated overweight youth.
Study Type
INTERVENTIONAL
Allocation
RANDOMIZED
Masking
SINGLE
Enrollment
104
Participants would received the ball of a computerized ball-tossing game once or twice in the beginning and then never again for the duration of the game.
University at Buffalo Division of Behavioral Medicine
Buffalo, New York, United States
Amount of food consumed after playing a computer game
Participants' food consumption after playing a computer game is measured at the end of the study session
Time frame: Measured once during this 3-6 month study
The number of points earned for a snack food or social interaction.
Participants' motivation to earn a reward is measured by the number of mouse clicks participants completed to obtain the reward.
Time frame: Measured once during this 3-6 month study
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