The purpose of this study is to test a web-based video game to help cancer patients quit smoking. The investigators are interested in what participants like and do not like about the game.
Study Type
INTERVENTIONAL
Allocation
NA
Purpose
PREVENTION
Masking
NONE
Enrollment
20
Memorial Sloan Kettering Cancer Center
New York, New York, United States
Usability (10-item Game Usability Scale)
we will ask each participant to complete a Game Usability Scale3 which is a robust and highly recommended 10-item measure of usability developed for software testing that provides a global view of subjective assessments of usability.
Time frame: 1 time
Satisfaction
(users' subjective reactions to using the system) After the game play session, we will have participants complete an Avatar and Situation Menu Questionnaire so that participants can give feedback on 3 different avatars and 15 different coping with smoking challenges regarding how relevant each is to them as a smoker or someone trying to avoid smoking.
Time frame: 1 time
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