Participants will play a computer game that is controlled by their gaze patterns and designed to direct attention their attention to specific on-screen targets. Visual attention to targets will be rewarded. Both visual behavior and brain response will be recorded during game play. It is hypothesized that that, over the course of the game, relative to baseline, participants will show (a) increased looking to targets, (b) decreased response time to targets, and (c) enhanced, more efficient neural response to visual cues. It is hypothesized that clinical variability will associate with visual attention and brain response.
Study Type
INTERVENTIONAL
Allocation
NA
Purpose
TREATMENT
Masking
NONE
Enrollment
100
Yale Child Study Center
New Haven, Connecticut, United States
EEG brain response to targets
Time frame: Measures will be recorded for the duration of their visit, an expected average of 3 hours.
Visual attention to targets as measured by eye-tracking
Time frame: Measures will be recorded for the duration of their visit, an expected average of 3 hours.
Social Responsiveness Scale, Second Edition
Time frame: Measures will be collected during visit, an expected average of 3 hours.
Autism Diagnostic Observation Schedule
Time frame: Measures will be collected during visit, an expected average of 3 hours.
Differential Abilities Scale
Time frame: Measures will be collected during visit, an expected average of 3 hours.
Vineland Adaptive Behavior Scales, Second Edition
Time frame: Measures will be collected during visit, an expected average of 3 hours.
Social Anxiety Scale for Children, Revised
Time frame: Measures will be collected during visit, an expected average of 3 hours.
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