The aim of the study was to assess whether the behavior, anxiety, and dental pain of pediatric patients during dental treatment improves when a video game is played as method of distraction.
global behavior Parental perception of patients' anxiety Patient's anxiety dental pain Heart Rate
Study Type
INTERVENTIONAL
Allocation
NA
Purpose
OTHER
Masking
NONE
Enrollment
34
videogame can be considered as a method of distraction.
Universitat Internacional de Catalunya
Sant Cugat del Vallès, Barcelona, Spain
Global behavior during the treatment
we will use the Frankl Scale
Time frame: 14 days
Parental perception of patient's anxiety
we will use the Modified Corah Anxiety Scale Questionnaire
Time frame: 14 days
Self-reported anxiety during the treatment
we will use the Venham Picture Test
Time frame: 14 days
Dental pain during the treatment
We will use the Wong-Baker Faces Scale
Time frame: 14 days
Heart rate during the treatment measures in different time points
We will use the the pulse oximeter
Time frame: 14 days
Degree of acceptance of the distraction method by the pediatric patient
"Did you enjoy seeing the cartoon film during the dental visit?" (Yes/No)
Time frame: 14 days
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