The aim of the present study is to evaluate an innovative virtual reality-based balance training intervention for improving clinically relevant motor performances (balance and gait) in people with mild cognitive impairment. The investigators hypothesize that the virtual reality-based balance training intervention will improve balance and gait performances in people with mild cognitive impairment compared to a control group receiving usual care only.
Study Type
INTERVENTIONAL
Allocation
RANDOMIZED
Purpose
TREATMENT
Masking
NONE
Enrollment
20
Experimental: Balance Training Balance training will be conducted individually two times per week for 4 weeks. Each training session will include virtual reality tasks such as "ankle reaching" and "obstacle crossing" using a virtual obstacle shown on a computer screen. Each session will last 30 - 45 minutes.
Banner Sun Health Research Institute
Sun City, Arizona, United States
Postural Balance
Postural Balance during quiet standing for 30 seconds will be assessed using validated wearable sensor technology (BalanSens™)
Time frame: 4 weeks
Gait performance
Gait performance will be measured using validated wearable sensor technology (LEGSys™)
Time frame: 4 weeks
Cognitive status
Changes in cognitive status will be measured by the Trail Making Test
Time frame: 4 weeks
Fear of falling
Fear of falling will be measured by the Falls Efficacy scale international (short form)
Time frame: 4 weeks
User experience
User experience will be measured using a standardized questionaire
Time frame: 4 weeks
Depressive signs
Depressive signs will be measured using the Center for Epidemiologic Studies Depression Scale
Time frame: 4 weeks
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