This project is aimed to find out whether action video games can enhance dynamic visual function and improve balance function in the community-dwelling older adults. It is also aimed to examine the relationship between dynamic visions and balance functions.
Balance control is an important component even in a very simple daily task like walking. However, as we age, our physical and visual function would gradually deteriorate even in the absence of health or eye problems. Improving elderly balance control through different training is one way to prevent falls. In our project, we investigate the use of action video games, which is easy-to-find and entertaining, as a visual function trainer to improve balance of older adults. We hypothesize that the training would show an improvement in both balance and dynamic vision. Our primary hypothesis is that postural sway in static and dynamic balance measures will improve after action video-game intervention. For secondary outcome measures, we hypothesize that the training will improve dynamic visual function (as measured by dynamic visual acuity and dynamic contrast sensitivity), and visual attention measures (as measured by useful field of view, multiple object tracking and spatial attention).
Study Type
INTERVENTIONAL
Allocation
RANDOMIZED
Purpose
OTHER
Masking
SINGLE
Enrollment
160
20 hours slow-paced action video games
20 hours fast-paced action video games
20 hours leisure activities
Allen MY Cheong
Hong Kong, China
Static and dynamic postural sway on forced platform
1. Static Balance - postural sway when standing on firm or foam surface. 2. Dynamic Balance: 1. Limits of stability (LOS) 2. Sequential weight shifting test (SWS)
Time frame: Change from baseline at week 8 and change from baseline at week 16
Grating visual acuity at different moving speeds
Dynamic visual function measure - Grating visual acuity is measured with different moving speeds
Time frame: Change from baseline at week 8 and change from baseline at week 16
Useful Field of View (UFOV)
One of the visual attention measures - Useful Field of View (UFOV)
Time frame: Change from baseline at week 8 and change from baseline at week 16
Multiple tracking objects (MOT)
One of the visual attention measures - Multiple tracking objects (MOT)
Time frame: Change from baseline at week 8 and change from baseline at week 16
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