The present study will explore a new approach to ongoing evaluation and monitoring of fluctuations in personality traits via commercial video games. The aim of this longitudinal study is to examine the influence of everyday life event on video games performance as a function of individual differences in gaming behavioral patterns. focusing on the ongoing performance vacillations of the patient on commercial video games will offer insights in to possibly new generation of real time assessment medium of ongoing behavior.
Study Type
OBSERVATIONAL
Enrollment
20
Shalvata MHC
Hod HaSharon, Israel
Impulsivity manifested within game-play
In-Game kill/Stealth ratio
Time frame: 3 weeks
Activity manifested within game-play
In-Game number of missions and sub-mission attained
Time frame: 3 weeks
Aggresion manifested within game-play
In-Game aimed killing
Time frame: 3 weeks
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