Venipuncture is one of the painful procedures most frequently performed in children. Pain and distress management in children, during needle related procedures, is warranted. The base for pain management starts with behavioural and environmental support and distraction. Distraction is a cognitive strategy trying to divert the child's attention from a noxious stimulus. Active distraction involves the child in a different performance, e.g. playing, during pain procedures. Passive distraction redirects the child's attention to visual or auditory stimuli using toys, songs, movies or blowing bubbles. Blood-drawing centre is a peculiar setting in which many procedures have to be performed in a limited time. Patients usually arrive without a pharmacological premedication and go away immediately after procedure. In this context distraction is an excellent pain relief tool. The aim of the study is to compare the effectiveness of an active distraction (playing a videogame using a computer tablet) with a passive distraction technique in pain relief during venipuncture in a blood-drawing centre.
Study Type
INTERVENTIONAL
Allocation
RANDOMIZED
Purpose
SUPPORTIVE_CARE
Masking
NONE
Enrollment
200
Playing a videogame using a computer tablet
A nurses singing a song, reading a book, blowing bubbles and playing a puppet show
IRCCS Burlo Garofolo
Trieste, Friuli Venezia Giulia, Italy
Pain score recorded by the Faces Pain Scale-Revised (FPS-R)
The pain during the procedure will be evaluated using the self-reported FPS-R scale
Time frame: Intraprocedural (an average of 5 minutes)
Success at first attempt
Percentage of success at first attempt
Time frame: Intraprocedural (an average of 5 minutes)
Adverse events
The number and the type of adverse events will be recorded
Time frame: Up to 15 minutes after the procedure
This platform is for informational purposes only and does not constitute medical advice. Always consult a qualified healthcare professional.