The purpose of this study is to determine if Reinforcement-Induced Movement Therapy (RIMT), a novel rehabilitation method that augments visuomotor feedback of movements of the patient in virtual reality, is effective in treating hemiparesis resp. learned non-use.
Study Type
INTERVENTIONAL
Allocation
RANDOMIZED
Purpose
TREATMENT
Masking
DOUBLE
Enrollment
23
6 weeks, 1 session a day, 30min per sessions, of physical therapy using a VR rehabilitation gaming system (RGS) with augmented visuomotor feedback
6 weeks, 1 session a day, 30min per sessions, of physical therapy using a VR rehabilitation gaming system (RGS)
The upper extremity Fugl-Meyer Assessment
change from baseline in motor function
Time frame: at baseline, at 6-weeks (after intervention), and at 12-weeks follow-up
Chedoke Arm Hand Inventory
change from baseline in functional recovery
Time frame: at baseline, at 6-weeks (after intervention), and at 12-weeks follow-up
Barthel Index
change from baseline in activities of daily living
Time frame: at baseline, at 6-weeks (after intervention), and at 12-weeks follow-up
Hamilton Scale
change from baseline in measurement of depression
Time frame: at baseline, at 6-weeks (after intervention), and at 12-weeks follow-up
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