The purpose of this study is to determine whether domiciliary VR-based telerehabilitation is superior than domiciliary occupational therapy for inducing functional gains, enhancing corticospinal excitability, and cortical reorganization.
Study Type
INTERVENTIONAL
Allocation
RANDOMIZED
Purpose
TREATMENT
Masking
NONE
Enrollment
39
3 weeks, 1 to 3 sessions a day, 20min per sessions, of physical therapy using a VR gaming system.
3 weeks, 1 to 3 sessions a day, 20min per sessions, of physical therapy using a VR gaming system.
Change in motor function for activities of daily living as measured by Chedoke Arm Hand Inventory clinical
Time frame: At baseline, at 3-weeks (after intervention), and at 12-weeks follow-up.
Change in depression as measured by the Hamilton scale
Time frame: At baseline, at 3-weeks (after intervention), and at 12-weeks follow-up.
Change in motor function as measured by the Medical Research Council scale
Time frame: At baseline, at 3-weeks (after intervention), and at 12-weeks follow-up.
Change in spasticity for the upper arms as measured by the Ashworth scale
Time frame: At baseline, at 3-weeks (after intervention), and at 12-weeks follow-up.
Change in cognitive function as measured by the Mini-mental State Evaluation test
Time frame: At baseline, at 3-weeks (after intervention), and at 12-weeks follow-up.
Change in Grip Force as measured by a grip dynamometer
Time frame: At baseline, at 3-weeks (after intervention), and at 12-weeks follow-up.
Change in shoulder pain as measured by the Visual Analog Assessment scale
Time frame: At baseline, at 3-weeks (after intervention), and at 12-weeks follow-up.
Change in motor function as measured by the upper extremity Fugl-Meyer Assessment
Time frame: At baseline, at 3-weeks (after intervention), and at 12-weeks follow-up.
This platform is for informational purposes only and does not constitute medical advice. Always consult a qualified healthcare professional.