Virtual Occupational Therapy Application (VOTA) combines low-cost human motion tracking, commercial game engine technology, and evidence-based Occupational Therapy (OT) practice in a computer-based virtual world in which stroke patients practice activities of daily living (ADLs). The protocol investigates the efficacy of VOTA therapy for Upper Extremity (UE) motor recovery and assesses system usability and user acceptance.
Study Type
INTERVENTIONAL
Allocation
NA
Purpose
TREATMENT
Masking
NONE
Enrollment
22
During sessions of approximately one hour in duration, participants practice performing virtual activities of daily living (ADLs) using the VOTA system. During this practice, the participant's real-world motion is replicated by an avatar's motion in the virtual world. To complete the activities, participant's must perform a wide range of functional arm movements while interacting with virtual objects. Individuals are asked to perform three such one-hour virtual ADL practice sessions per week over a participation period of approximately eight weeks.
UVA- HealthSouth Rehabilitation Hospital
Charlottesville, Virginia, United States
Fugl-Meyer upper extremity assessment
Measure of upper extremity motor function
Time frame: Pre-assessment and Post-assessment (8 weeks)
Wolf Motor Function Test
Measure of upper extremity motor function
Time frame: Pre-assessment and Post-assessment (8 weeks)
Repeatable Battery for the Assessment of Neuropsychological Status (RBANS)
Cognitive assessment
Time frame: Pre-assessment and Post-assessment (8 weeks)
Trail Making Test
Cognitive assessment
Time frame: Pre-assessment and Post-assessment (8 weeks)
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