The purpose of this study was to examine the feasibility and efficacy of computerized cognitive exercises from Scientific Brain Training (SBT), compared to the computer game Tetris as an active placebo, in a pilot study of adolescents with Attention-deficit/hyperactivity disorder (ADHD).
Objective: To examine the feasibility and efficacy of computerized cognitive exercises from Scientific Brain Training (SBT), compared to the computer game Tetris as an active placebo, in a pilot study of adolescents with Attention-deficit/hyperactivity disorder (ADHD). Method: Eighteen adolescents with ADHD were randomized to treatment or control intervention for seven weeks. Outcome measures were cognitive test, symptom and motivation questionnaires.
Study Type
INTERVENTIONAL
Allocation
RANDOMIZED
Purpose
TREATMENT
Masking
QUADRUPLE
Enrollment
18
Cognitive training
Child and Adolescent Mental Health Services Aabenraa
Aabenraa, Denmark
Child and Adolescent Mental Health Services Augustenborg
Augustenborg, Denmark
Activity Perception Questionnaire
Time frame: 7 weeks
Attention Deficit/Hyperactivity Disorder-Rating Scale
Time frame: 7 weeks
Cambridge Neuropsychological Test Automated Battery (CANTAB) Rapid Visual Information Processing (RVP)(A)
Time frame: 7 weeks
CANTAB: Stockings of Cambridge (SOC) (problems solved in minimum moves)
Time frame: 7 weeks
CANTAB: DMS Delayed Matching to Sample (DMS)
Time frame: 7 weeks
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