Use of the software could allow learning of reading code in subjects with ASD through the design of serious games for educational and therapeutic purposes. This SEMATIC software could improve communication and could be integrated into medical management (speech therapy and neuropsychological). The benefit of an action research will enable training professionals to autism, cognitive characteristics of autism and the use of IT support for this population.
SEMATIC is an innovative collaborative project which aims to develop an edutainment software for learning words and phrases from logic games. This software is designed for children with autism spectrum disorder (ASD) who do not have the normal prerequisites for learning to read (that is to say: the understanding of words, verbal expression and phonological awareness). In addition, this project is based on hyper competence in the visual field of children with ASD by providing a playful computer support and access to specific visual interests of these children. IT support is a useful tool because it is stable and predictable for focusing the child's attention with ASD. To date, none of learning reading software does exist for children with ASD. This project is based on innovative theoretical and methodological assumptions. These assumptions are derived directly from observation, clinical knowledge of the autistic disorder, testimonies of families and individuals with Asperger Syndrome or Autism High Level and the contributions of the scientific literature in the field of autism. This software was designed to improve the secondary verbal children with ASD as well as medical care (speech therapist and neuropsychological). The SEMATIC software could be integrated into traditional care for children with ASD. This project is part of an approach of 'action research'. Indeed, this research aims to boost health care teams by training cognitive characteristics of children with ASD and the use of computer support (SEMATIC). Fifteen children with ASD will be recruited in various institutions in the PACA region (departments 06 and 83) to participate in this study. All participants will use the software in the institution where they are usually supported but also at home. Thus the interest of SEMATIC project is to develop learning words and phrases on computer using logic games to go towards learning the reading code for children with ASD do not have the usual prerequisites. This is a pilot study. There is currently no equivalent method for measuring these changes. The assessment of learning will be carried out at different times of the protocol. Tests created specifically for the needs of the study will be used. Some tests commonly used in speech therapy and neuropsychological assessments (Standard tools validated on the recommendation of the HAS, 2005) will also be used to include topics and define the characteristics of the population of this study.
Study Type
INTERVENTIONAL
Allocation
NA
Masking
NONE
Enrollment
17
Training to the serious game sematic, clinical exam, speech and language therapy and neuropsychological evaluations
Fondation LENVAL - Hôpitaux Pédiatriques de Nice CHU-LENVAL
Nice, France
measure learning words and phrases while using SEMATIC in children with ASD and non-readers without functional language
minimum of 50 correct answers out of 100 in the learning score
Time frame: Comparaison between before using SEMATIC serious game and after 11 weeks
Evaluate the impact of learning words and phrases on the acquisition of the lexicon (speech and language test ELO)
score to the ELO test
Time frame: Comparaison between before using SEMATIC serious game and after 11 weeks
Evaluate the duration of the game necessary to learning
score of duration to the ergonomic Questionnaire
Time frame: After using SEMATIC serious game after 11 weeks
Assess the number of sessions necessary to learning
score of number of session to the ergonomic Questionnaire
Time frame: After using SEMATIC serious game after 11 weeks
Assess the technical performance and usability of the game platform
Ergonomic grid is created and given to parents and educators to evaluate the software, usability and technical performance of the game
Time frame: After using SEMATIC serious game after 11 weeks
Evaluate the satisfaction of organizing the SEMATIC survey of parents and educators
score to the satisfaction questionnaire
Time frame: After using SEMATIC serious game after 11 weeks
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