The purpose of this study is to examine therapeutic efficacy of categorical language fluency smartphone game application in mild cognitive impairment and mild Alzheimer's dementia.
The Categorical Language Fluency Smartphone Game Application was developed based on the semantic distance training, which was effective in improving categorical language fluency of mild cognitive impairment and mild Alzheimer's dementia. 10 patients with mild cognitive impairment and another 10 patients with mild Alzheimer's dementia were recruited to examine therapeutic efficacy of the application.
Study Type
INTERVENTIONAL
Allocation
NA
Purpose
TREATMENT
Masking
NONE
Enrollment
20
4 weeks' training
Application usage log
Log to assess compliance of participant(by describing frequency and duration of training by using application)
Time frame: 4-weeks treatment
Subjective Memory Complaint Questionnaire
to evaluate efficacy of application
Time frame: after 4-weeks treatment
Geriatric Depression Scale
to evaluate efficacy of application
Time frame: after 4-weeks treatment
Korean version of MMSE for dementia screening
to evaluate efficacy of application
Time frame: after 4-weeks treatment
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