The investigators have developed a game-based sexual violence prevention program that uses a bystander intervention approach. This program is called Bystander and was designed for use with high school students in grades 9-12. The goal of this research is to evaluate the efficacy and feasibility of Bystander when implemented in a school setting. The research will capture data on knowledge about sexual violence and harassment, as well as attitudes, self-efficacy, perceived social norms and behavioral intentions around bystander behaviors. This research will consist of a baseline survey, program participation, a immediate post-program survey, and a 3-month follow up survey with youth participants. It will also involve qualitative in-depth interviews with school staff and administration about the program.
Using the investigators' experience in game-based learning, digital media, behavior theory, and adolescent sexual and reproductive health, the investigators have developed a digital game-based sexual violence prevention program-Bystander-to be used with high school students to teach them about prosocial bystander behaviors and decrease acceptance of common rape myths. The goal of this research is to evaluate the efficacy and feasibility of Bystander when implemented in a school setting. This study will evaluate Bystander, a four-module intervention program. Each module is designed to last one school class period. It includes 20 minutes of individual gameplay through an interactive narrative featuring prosocial bystander behaviors and discussions dispelling rape myths. Each module also includes facilitated class discussion about the topics covered that day. The research team will conduct a pre/post efficacy and feasibility study that will capture data through a pre-, immediate post-, and 3-month follow up survey on knowledge about sexual violence and harassment, as well as attitudes, self-efficacy, perceived social norms and behavioral intentions around bystander behaviors (all measured at pre-, immediate post- and follow-up time points). It will also capture demographic information and previous bystander behaviors at baseline. It will finally involve qualitative in-depth interviews with school staff and administration about the program.
Study Type
INTERVENTIONAL
Allocation
RANDOMIZED
Purpose
PREVENTION
Masking
NONE
Enrollment
601
A game-based, high school age-appropriate program delivered by trained facilitators for sexual violence and harassment intervention
A game-based, high school age-appropriate program delivered by trained facilitators to teach students about meningitis.
University of Chicao
Chicago, Illinois, United States
change in bystander behavioral intention
measured via validated 11-item Bystander Attitude Scale-Revised by McMahon et al 2014
Time frame: pre, immediate post, 3 month follow up
change in attitudes towards sexual violence and harassment
measured via validated 22-item Modified Illinois Rape Myth Acceptance Scale by McMahon 2011
Time frame: pre, immediate post, 3 month follow up
change in knowledge of sexual harassment and violence
measured via validated 7-item Legal Knowledge Scale (Maxwell 2003)
Time frame: pre, immediate post, 3 month follow up
change in knowledge of sexual harassment and violence
measured via Knowledge of Sexual Violence and Harassment index (Banyard et al 2005)
Time frame: pre, immediate post, 3 month follow up
change in perceived social norms for bystander behaviors
measured via validated Social Norms Scale from Gidycz et al 2011
Time frame: pre, immediate post, 3 month follow up
change in self-efficacy for bystander behaviors
measured via validated 14-item Bystander Efficacy Scale by Banyard et al 2004
Time frame: pre, immediate post, 3 month follow up
change in self-efficacy for bystander behaviors
measured via validated 10-item MVP Efficacy Scale by Ward 2001
Time frame: pre, immediate post, 3 month follow up
change in decisional balance for bystander behaviors
measured via validated 10-item Bystander Decisional Balance Scale by Banyard 2004
Time frame: pre, immediate post, 3 month follow up
change in normative beliefs around sexual violence
measured via validated 8-item Reaction to Offensive Language Scale--Comfort Subscale by Loh 2005
Time frame: pre, immediate post, 3 month follow up
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