The investigator is pilot testing the feasibility and impact of a low-cost intervention that uses existing gymnasiums, and therefore has the potential to be replicated across the United States. The intervention, PlayFit, is designed for adults aged 21-50. PlayFit has five key components, intended to overcome the major barriers to physical activity. First, it will assist people in finding others to play with, using the Pick-Up model of designating times to play and making those times known in the community. Second, it will overcome a lack of confidence in physical activity by including games of lower intensity for relatively unfit adults, then building up to moderate and vigorous games. Third, it will require team members of varying ages and genders to encourage intergenerational play. Fourth, it will use modified equipment (e.g., softer, lighter balls) and smaller game space to require less running, so that even relatively unfit people can feel confident participating. Fifth, it will be designed to be led by community volunteers, which will increase its disseminability. AIM - Understand the optimum design for PlayFit. To meet this aim, the investigators will come up with a list of games to play and pilot the games at a gymnasium. The investigators will observe the participants playing the games and have them complete a brief survey.
Study Type
INTERVENTIONAL
Allocation
NA
Purpose
TREATMENT
Masking
NONE
Enrollment
8
Play modified games with other adults three times a week for 12 weeks. Complete a brief survey on the games played and program satisfaction.
Penn State Hershey Medical Center
Hershey, Pennsylvania, United States
Compare exercise intensity, METS (Metabolic Equivalent Task)
METS will be measured during each exercise session using an accelerometer (ActiGraph GT3X).
Time frame: 12 weeks
Self-reported weight
Self-reported weight will be captured by a research assistant at baseline and follow up (12 week) visits.
Time frame: 12 weeks
Self-reported height
Self-reported height will be captured by a research assistant at baseline and follow up (12 week) visits.
Time frame: 12 weeks
Gender
Participants will be asked if they are male or female.
Time frame: 12 weeks
Self-reported chronic conditions
Participants will be asked 4 questions on which chronic conditions (if any) they may have.
Time frame: 12 weeks
Ethnicity
Participants will be asked what their ethnicity is.
Time frame: 12 weeks
Race
Participants will be asked what their race is.
Time frame: 12 weeks
Education Level
Participants will be asked 1 question on education level.
Time frame: 12 weeks
Employment Status
Participants will be asked 1 question on employment status.
Time frame: 12 weeks
Tobacco Use
Participants will be asked 1 question on tobacco use.
Time frame: 12 weeks
National Health Interview Survey
Participants will be asked 2 questions from this survey on how difficult it is to walk and carry an item.
Time frame: 12 weeks
General Self Rated Health
Participants will be asked 1 question on their overall health.
Time frame: 12 weeks
Three Item Loneliness Scale
Participants will be asked 3 questions on feelings of being lonely.
Time frame: 12 weeks
Patient Reported Outcomes (PROMIS) - Anxiety
Participants will be asked questions 4 questions on anxiety.
Time frame: 12 weeks
Patient Reported Outcomes (PROMIS) - Depression
Participants will be asked 4 questions on Depression.
Time frame: 12 weeks
Patient Reported Outcomes (PROMIS) - Physical Function
Participants will be asked 4 questions on physical function.
Time frame: 12 weeks
Sport playing status
Participants will be asked 2 questions on playing sports previously.
Time frame: 12 weeks
Program Intensity Survey
Participants will be asked 2 questions after each game session on how physically and technically hard the game was.
Time frame: 12 weeks
Program Satisfaction Survey
Participants will be asked 2 questions after each game session on what they did and did not like about the game.
Time frame: 12 weeks
Net Promoter Score
Participants will be asked 1 question on how likely they would recommend the day's activity/game to a friend or family member.
Time frame: 12 weeks
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