Because virtual reality can provide more enriched environment, repetitive goal-oriented tasks, and increased patients' interest and motivation, it is expected to stimulate neuroplasticity of injured brain and promote recovery in patients with brain disorders. On the other hand, immersive virtual reality using a head-mounted display has not yet been attempted in the rehabilitation of patients with brain disorders. In addition to the benefits of existing virtual reality or game rehabilitation, immersive virtual reality can further enhance brain plasticity, such as the effect of mirror therapy or action observation, through self-awareness of the body in the virtual space. The purpose of this study is to investigate the feasibility of applying the immersive virtual reality using a head-mounted display in patients with upper extremity dysfunction due to brain disorders.
Study Type
INTERVENTIONAL
Allocation
NA
Purpose
DEVICE_FEASIBILITY
Masking
NONE
Enrollment
12
A total of 10 sessions were held for 30 minutes, 2 to 3 times a week for upper limb rehabilitation using immersive virtual reality under the assistance of an occupational therapist.
Korea Workers' Compensation & Welfare Service Incheon Hospital
Incheon, South Korea
Seoul National University Hospital
Seoul, South Korea
Change of Action Research Arm Test
19 items including grasp, grip, pinch, and gross arm movement
Time frame: at study completion, an average of 1 month
Change of Box and Block Test
the number of blocks carried over the partition from one compartment to the other during the one-minute trial period
Time frame: at study completion, an average of 1 month
Change of Modified Barthel Index
Evaluation of activities of daily living
Time frame: at study completion, an average of 1 month
Time of participation
Total time of patient's participation in the study intervention
Time frame: at study completion, an average of 1 month
Patient's satisfaction
Evaluation of patient's satisfaction to the study intervention using a Likert scale
Time frame: at study completion, an average of 1 month
Patient's discomfort
Evaluation of patient's discomfort to the study intervention using a Likert
Time frame: at study completion, an average of 1 month
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