To investigate the effects of video game play therapy in patients with knee osteoarthritis
A total of 80 patients with knee osteoarthritis were randomized into two groups, including video game group and exercise group. Physical activity, quality of life, emotion, and balance were assessed at before treatment and follow-up assessments, including at after 2 week of treatment; after 4 weeks of treatment; and 1 and 3 months after treatment is terminated, respectively.
Study Type
INTERVENTIONAL
Allocation
RANDOMIZED
Purpose
TREATMENT
Masking
SINGLE
Enrollment
80
20-min per session for 3 times per week for a 4-week duration
20-min per session for 3 times per week for a 4-week duration
Shin Kong Wu Ho-Su Memorial Hospital
Taipei, Taiwan
change of Western Ontario and McMaster Universities Osteoarthritis index
Western Ontario and McMaster Universities Osteoarthritis index
Time frame: scores change from baseline to after 2 weeks of treatment; after 4 weeks of treatment; and 1 and 3 months after treatment is terminated.
change of quality of life
World Health Organization-Quality of life-Brief Vision
Time frame: scores change from baseline to after 2 weeks of treatment; after 4 weeks of treatment; and 1 and 3 months after treatment is terminated.
change of emotion
Hospital Anxiety and Depression Scale
Time frame: scores change from baseline to after 2 weeks of treatment; after 4 weeks of treatment; and 1 and 3 months after treatment is terminated.
change of fatigue
Multidimensional Fatigue Inventory
Time frame: scores change from baseline to after 2 weeks of treatment; after 4 weeks of treatment; and 1 and 3 months after treatment is terminated.
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