Individuals with stroke show abnormal movement pattern of upper limb. The movement pattern needs to be corrected. There are several methods to train normal movement. Exercise with technology is an active movement and affects sensory and cognitive systems. It may benefit to individuals with stroke in training.
Individuals with stroke sign informed consent. They are trained with virtual reality game with and without feedback from a researcher. Age-matched healthy play the same game as individuals with stroke do. Both individuals with stroke and healthy are measured upper limb movement pattern.
Study Type
INTERVENTIONAL
Allocation
RANDOMIZED
Purpose
TREATMENT
Masking
SINGLE
Enrollment
21
Individuals with stroke play game with correction of movement.
Individuals with stroke play game without correction of movement.
Healthy do not play game
kinematic data
angle of shoulder, elbow, and forearm
Time frame: 10 minutes
Upper limb performance
doing task according to Fugl Mayer
Time frame: 10 minutes
muscle tone
assessing muscles of shoulder, elbow, and forearm according to Modified Ashworth Scale
Time frame: 2 minutes
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