The purpose is to study the use of virtual reality (VR) and biofeedback in rheumatology clinics to help manage chronic pain in patients with rheumatologic diseases. The objective is to know the usefulness of VR/biofeedback-based therapy in the clinic.
Study Type
OBSERVATIONAL
Enrollment
20
The intervention uses a smart phone with a virtual reality app; a headset that connects to the phone and has goggles that contribute to the 3 dimensional, interactive, and surrounding aspects of the experience; headphones through which subjects hear calming sounds and guiding voices from the experience; an attached microphone that allows subjects to monitor their breathing and interact with their environment through their breath; and a heart rate monitor whose realtime data on variability has an affect on the virtual environment. The virtual reality experience guides subjects through deep breathing exercises. Subjects will attempt to match a certain slow breathing rate, and pulse and breathing rate will cause non-stressful changes to the environment.
Attune Health
Beverly Hills, California, United States
RECRUITINGSelf-reported benefit of virtual reality-biofeedback experience
In interview, subjects are asked to describe their perception of the level of benefit of the Virtual Reality-Biofeedback experience
Time frame: Within 10 minutes immediately after virtual reality experience completion
Self-reported interest to try the virtual reality-biofeedback experience
Patients who are consented and fit inclusion criteria are asked, in interview, if they would be interested in trying the virtual reality experience and providing a rationale for their choice.
Time frame: Within 10 minutes immediately before virtual reality experience start
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