This 12-week randomized controlled trial involves two intervention groups (i.e., single-player game group, competition game group) and one control group (i.e., conventional checkerboard group). The main objective of this study is to examine the effects of game-based training on patient motivation, exercise duration, and functional outcomes in comparison with the control group.
A 12-week three-arm randomized controlled trial was conducted to compare the effects between the single-player game, competitive game and a control group (i.e. conventional training) on the motivation, exercise duration and functional improvement in a rehabilitation program. A mix of quantitative method (i.e., questionnaire) and qualitative methods (i.e., interview and observation) were used. The outcome measurements were: (1) motivation: Intrinsic Motivation Inventory (IMI), (2) participation: exercise duration, (3) functional improvement: nine-hole peg test (NHPT) and box and block test (BBT), and (4) user feedback.
Study Type
INTERVENTIONAL
Allocation
RANDOMIZED
Purpose
TREATMENT
Masking
SINGLE
Enrollment
35
upper limb training with traditional wooden checkerboard
upper limb training with a LED-based interactive gaming board equipped with single-player games
upper limb training with two LED-based interactive gaming boards equipped with two-player competitive games
Wang Pan
Singapore, Singapore - No State, Singapore
Change from baseline motivation at 12 weeks
Intrinsic Motivation Inventory (IMI) - psychological measurement of motivation questionnaire
Time frame: week 1, week 12
Change from baseline function of manual dexterity at 12 weeks
Measuring gross manual dexterity Block and Box Test (BBT)
Time frame: week 1, week 12
Change from baseline function of finger dexterity at 12 weeks
Measuring finger dexterity with Nine-Hole Peg Test (NHPT)
Time frame: week 1, week 12
Exercise duration
Overall exercise duration over12 weeks
Time frame: week 1 to week 12
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