The purpose of this experiment is to investigate the effect of active video game playing for 30 minutes on food intake and subjective appetite. The investigators hypothesize that video game playing will affect food intake in children. Food intake will be measured at 30 minutes following a glucose (50g glucose in 250ml of water) or sweetened non-caloric (150mg Sucralose® in 250ml of water) beverage with or without active video game playing. Subjective appetite will be measured at 0, 15, 30 and 60 minutes.
Study Type
INTERVENTIONAL
Allocation
RANDOMIZED
Purpose
PREVENTION
Masking
SINGLE
Enrollment
27
School of Nutrition, Ryerson University
Toronto, Ontario, Canada
Food Intake (kcal)
Time frame: 30 minutes after treatment
Subjective appetite (mm)
subjective appetite assessed by motivation-to-eat visual analogue scale. The scale range is between 0 and 100 mm. Higher scores represent higher appetite
Time frame: baseline and then 15, 30, and 60 minutes after preload consumption
Subjective Mood (mm)
Measured using visual analogue scale (mm). Each VAS is a 100 mm line where they will place a pencil mark to describe their feelings.
Time frame: baseline and then 15, 30, and 60 minutes after preload consumption
This platform is for informational purposes only and does not constitute medical advice. Always consult a qualified healthcare professional.