To test whether visual and auditory imagery tasks can effectively reduce the craving for IGD.
This project is to use imagery tasks to reduce the craving of internet gamers. To test whether visual and auditory imagery tasks can effectively reduce the craving for IGD. This project will be conducted in Beijing, China, based on a large sample of internet gamers.
Study Type
INTERVENTIONAL
Allocation
RANDOMIZED
Purpose
BASIC_SCIENCE
Masking
DOUBLE
Enrollment
30
All participants need to finish both visual imagery tasks and auditory imagery tasks. Visual imagery tasks and auditory imagery tasks will be carried out at intervals to avoid the influence of different tasks. The sequence of imagery tasks will be counterbalanced across participants.
State Key Laboratory of Cognitive Neuroscience and Learning, Beijing Normal University
Beijing, Beijing Municipality, China
The craving of internet gamers
The craving of internet gamers is measured by a single item Visual Analogue Scale with 1 to 7 likert score
Time frame: 0-1 minutes before each set of cue
The craving of internet gamers after cue
The craving of internet gamers is measured by a single item Visual Analogue Scale with 1 to 7 likert scoreScale with 1 to 7 likert score
Time frame: 0-1 minutes after showing cue
The craving of internet gamers
The craving of internet gamers is measured by a single item Visual Analogue Scale with 1 to 7 likert score
Time frame: 0-1 minutes after finishing each block of tasks
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