To test whether high working memory load can effectively reduce the craving for IGD.
This project is to use 1-back task and 3-back task to reduce the craving of internet gamers. To test whether high working memory load can effectively reduce the craving for IGD. This project will be conducted in Beijing, China, based on a large sample of internet gamers.
Study Type
INTERVENTIONAL
Allocation
RANDOMIZED
Purpose
BASIC_SCIENCE
Masking
DOUBLE
Enrollment
30
All participants will be asked to finish the 3-back task and the 1-back task. The 3-back task and the 1-back task will be carried out at intervals to avoid the influence between different tasks. The sequence of the 3-back task and the 1-back task will be counterbalanced across participants.
State Key Laboratory of Cognitive Neuroscience and Learning, Beijing Normal University
Beijing, Beijing Municipality, China
The craving of internet gamers
The craving of internet gamers is measured by a single item Visual Analogue Scale with 1 to 7 likert score.
Time frame: 0-1 minutes before each set of cue
The craving of internet gamers after cue
The craving of internet gamers is measured by a single item Visual Analogue Scale with 1 to 7 likert score.
Time frame: 0-1 minutes after showing cue
The craving of internet gamers after tasks
The craving of internet gamers is measured by a single item Visual Analogue Scale with 1 to 7 likert score.
Time frame: 0-1 minutes after finishing each block of tasks
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