Using immersive virtual reality as a form of pain distraction during a brief "painful but tolerable" temperature.
This study will use Quantitative Sensory Testing (computer-controlled brief 10 second thermal pain stimuli) in healthy college students. The primary aim is to conduct a randomized, controlled study with healthy volunteers to explore whether interacting with virtual objects in VR via a high tech interactive VR system makes VR significantly more effective/powerful compared to a less immersive passive VR system, vs. No VR, for reducing pain during quantitative sensory testing.
Study Type
INTERVENTIONAL
Allocation
RANDOMIZED
Purpose
BASIC_SCIENCE
Masking
SINGLE
Enrollment
92
attention distraction
University of Washington (public not eligible for participation)
Seattle, Washington, United States
participants rating of "worst pain "
using a single graphic rating scale, 0 = no pain, 10 = excruciating pain
Time frame: immediately after each single 10 second test phase quantitative sensory test stimulus during a single visit
participants rating of "time spent thinking about pain"
using a single graphic rating scale, 0 = none of the time, 10 = all of the time
Time frame: immediately after each single 10 second quantitative sensory test stimulus during a single visit
participants rating of "pain unpleasantness "
using a single graphic rating scale, 0 = no pain, 10 = excruciating pain
Time frame: immediately after each single 10 second quantitative sensory test stimulus during a single visit
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