To determine the impact of VR-Biofeedback and VR-Distraction on pain and medication utilization in children and adolescents undergoing surgery for ruptured appendix.
Study Type
INTERVENTIONAL
Allocation
RANDOMIZED
Purpose
OTHER
Masking
NONE
Enrollment
15
Participants will be instructed to use the Mindful Aurora Application
Participants will be instructed to use one of four applications
Cincinnati Children's Hospital Medical Center
Cincinnati, Ohio, United States
Effect on VR-biofeedback on anxiety
Anxiety scores will be collected. Anxiety will be rated using a visual analog scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety.
Time frame: Before 10 minute VR session.
Effect on VR-biofeedback on anxiety
Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety.
Time frame: Immediately after VR session.
Effect on VR-biofeedback on anxiety
Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety.
Time frame: 15 minutes after VR session.
Effect on VR-biofeedback on anxiety
Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety.
Time frame: 30 minutes after VR session.
Effect of VR-biofeedback on pain
Pain scores will be collected. Pain will be rated using the numerical rating scale. Participant will rate their pain from 0 - 10. 0 meaning no pain and 10 being the worst pain imaginable.
Time frame: Postoperatively 24 - 90 hours.
Effect of VR-biofeedback on medication use
Amount of pain medications used will be collected
Time frame: 24-90 hours
Effect of VR-distraction on anxiety
Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety.
This platform is for informational purposes only and does not constitute medical advice. Always consult a qualified healthcare professional.
Time frame: Before 10 minute VR session.
Effect of VR-distraction on anxiety
Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety.
Time frame: Immediately after 10 minute VR session.
Effect of VR-distraction on anxiety
Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety.
Time frame: 15 minutes after 10 minute VR session.
Effect of VR-distraction on anxiety
Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety.
Time frame: 30 minutes after 10 minute VR session.
Effect of VR-distraction on pain
Pain scores will be collected. Pain will be rated using the numerical rating scale. Participant will rate their pain from 0 - 10. 0 meaning no pain and 10 being the worst pain imaginable.
Time frame: Postoperatively 24 - 90 hours.
Effect of VR-distraction on medication use
Pain medications used will be collected
Time frame: 24-90 hours
Role of anxiety on changes in pain
Participants will complete a questionnaire regarding anxiety
Time frame: One time prior to study visit
Role of pain catastrophizing
Participants will complete a questionnaire regarding pain
Time frame: One time prior to study visit