The effectiveness of convectional vestibular training for balance and dizziness rehabilitation in people with multiple sclerosis has been recently demonstrated in a meta-analysis by this research team (doi: 10.3390/jcm9020590). Furthermore, non-immersive virtual reality-based environments seem to be useful for balance and gait rehabilitation in this population (doi: 10.1177/0269215518768084). However, nothing is known about the feasibility and effectiveness of immersive virtual reality-based rehabilitation in people with multiple sclerosis. The primary aim of this research is to determine the feasibility, safety and effectiveness of an immersive virtual reality-based vestibular training for dizziness, balance and fatigue rehabilitation, compared to conventional vestibular training.
Study Type
INTERVENTIONAL
Allocation
RANDOMIZED
Purpose
TREATMENT
Masking
SINGLE
Enrollment
30
Vestibular rehabilitation based on virtual environment using a head mounted display
"Cawthorne-Cooksey" vestibular rehabilitation exercises.
Universidad de Sevilla
Seville, Spain
Feasibility of virtual reality-based vestibular rehabilitation
Usability of virtual reality device: System Usability Scale (0-100%). Higher Scores means higher usability Participation rate Retention rate Adherence to treatment rate
Time frame: 7 weeks of intervention
Safety of virtual reality-based vestibular rehabilitation
Cybersickness: Scores ranging between 10 and 15 mean significant symptoms and above 20 indicates a simulator problem Falls registry Adverse events registry
Time frame: 7 weeks of intervention
Change from baseline dizziness symptoms at 7 weeks
Dizziness Handicap Inventory (0-100 points). Higher scores mean worse dizziness symptoms.
Time frame: 7 weeks after intervention
Change from baseline static balance at 7 weeks
Static balance assessed by posturography Dynamic balance assessed by Balance Berg Scale. Higher score better balance.
Time frame: 7 weeks after intervention
Change from baseline fatigue at 7 weeks
Modified Fatigue Impact Scale (0-84 points). Higher scores mean worse fatigue symptoms.
Time frame: 7 weeks after intervention
Change from baseline quality of life at 7 weeks
Multiple Sclerosis Quality of Life Scale 54 (0-100 points). Higher values indicate better quality of life.
Time frame: 7 weeks after intervention
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