This study aimed to design and validate a VR-based ophthalmic clinic that replicates traditional tests of visual acuity, stereopsis, and contrast sensitivity within an immersive digital environment. Using a rigorously developed system based onprogrammable interfaces, and standardized testing paradigms, we compared VR assessments against gold-standard clinical tools in a cohort of healthy adult participants. Key outcomes included test consistency, correlation, user acceptability, visual fatigue, and time efficiency. Our findings offer evidence for the viability of VR as a platform for remote ophthalmic testing and pave the way for scalable digital eye care delivery.
Study Type
INTERVENTIONAL
Allocation
RANDOMIZED
Purpose
HEALTH_SERVICES_RESEARCH
Masking
DOUBLE
Enrollment
36
The healthy individuals will watch VR movies or play VR games with different Physical parameters for 60 minutes.
Zhongshan Opthalmic Center
Guangzhou, Guangdong, China
Accommodative Response
The actual amount of accommodation that exists is measured with a skiascope
Time frame: 60 min
AC/A Ratio
The ratio of accommodation convergence to accommodation is measured and calculated by maddox
Time frame: 60 min
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