To determine the feasibility and acceptability of using immersive virtual reality technologies to impact clinical outcomes (e.g., pain and anxiety) and medication utilization (e.g., narcotics) in pediatric patients with acute and chronic pain.
Study Type
INTERVENTIONAL
Allocation
NON_RANDOMIZED
Purpose
OTHER
Masking
NONE
Enrollment
111
Participants will be instructed to use any application.
Participants will be instructed to use the Mindful Aurora application.
Cincinnati Childrens Hospital Medical Center
Cincinnati, Ohio, United States
Effect of VR-distraction on anxiety
Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety
Time frame: Before 10 minute VR session.
Effect of VR-Distraction on anxiety
Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety
Time frame: Immediately after 10 minute VR session.
Effect of VR-Distraction on anxiety
Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety
Time frame: 15 minutes after 10 minute VR session.
Effect of VR-Distraction on anxiety
Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety
Time frame: 30 minutes after 10 minute VR session.
Effect of VR-Distraction on pain
Pain scores will be collected. Pain will be rated using a numerical rating scale. Pain will be rated from 0 - 10. 0 meaning no pain 10 being severe pain
Time frame: Before 10 minute VR session.
Effect of VR-Distraction on pain
Pain scores will be collected. Pain will be rated using a numerical rating scale. Pain will be rated from 0 - 10. 0 meaning no pain 10 being severe pain
Time frame: Immediately after 10 minute VR session.
Effect of VR-Distraction on pain
Pain scores will be collected. Pain will be rated using a numerical rating scale. Pain will be rated from 0 - 10. 0 meaning no pain 10 being severe pain
This platform is for informational purposes only and does not constitute medical advice. Always consult a qualified healthcare professional.
Time frame: 15 minutes after 10 minute VR session.
Effect of VR-Distraction on pain
Pain scores will be collected. Pain will be rated using a numerical rating scale. Pain will be rated from 0 - 10. 0 meaning no pain 10 being severe pain
Time frame: 30 minutes after 10 minute VR session.
Effect of VR-Biofeedback on anxiety
Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety
Time frame: Before 10 minute VR session.
Effect of VR-Biofeedback on anxiety
Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety
Time frame: Immediately after 10 minute VR session.
Effect of VR-Biofeedback on anxiety
Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety
Time frame: 15 minutes after 10 minute VR session.
Effect of VR-Biofeedback on anxiety
Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety
Time frame: 30 minutes after 10 minute VR session.
Effect of VR-Biofeedback on pain
Pain scores will be collected. Pain will be rated using a numerical rating scale. Pain will be rated from 0 - 10. 0 meaning no pain 10 being severe pain
Time frame: Before 10 minute VR session
Effect of VR-Biofeedback on pain
Pain scores will be collected. Pain will be rated using a numerical rating scale. Pain will be rated from 0 - 10. 0 meaning no pain 10 being severe pain
Time frame: Immediately after 10 minute VR session
Effect of VR-Biofeedback on pain
Pain scores will be collected. Pain will be rated using a numerical rating scale. Pain will be rated from 0 - 10. 0 meaning no pain 10 being severe pain
Time frame: 15 minutes after 10 minute VR session
Effect of VR-Biofeedback on pain
Pain scores will be collected. Pain will be rated using a numerical rating scale. Pain will be rated from 0 - 10. 0 meaning no pain 10 being severe pain
Time frame: 30 minutes after 10 minute VR session
Role of anxiety on changes in pain
Participants will complete a questionnaire regarding anxiety
Time frame: One time prior to study visit
Role of pain catastrophizing
Participants will complete a questionnaire regarding pain
Time frame: One time prior to study visit