Motor impairment is one of the most common result of a stroke, which causes disability and difficulties in activities of daily living. This motor impairment can concern the upper limb or the lower limb, or both. Several studies investigates the efficacy of different treatment approaches on upper limb and hand function. None of them combined exercise in a virtual context with Action Observation Therapy, consisting in watching an action before doing it. This study evaluates the addition of Action Observation Therapy (AOT) to Virtual Reality (VR) in the rehabilitation of upper limb impairment in subacute stroke patients. Half of participants will see a video demonstrating the exercise to be performed before its actual execution, while the other half will see a video of a natural landscape followed by the same exercises the other group performs. All the patients will receive additional usual treatment.
In this study, the intervention will be conducted using a system composed by multiple devices, which are: * HTC Vive (HTC, headset e Steam station): three-dimensional viewer used for the implementation of the immersive virtual environment, allows both the visualization of the videos and of the exercises to be performed; * Leap Motion Controller (infrared camera): contactless device for tracking the movement of the patient's fingers and hand; * Zed Mini (RGB binocular camera and depth camera): Stereo Labs' Zed Mini stereoscopic camera is mounted on the HTC Vive viewer to allow virtual elements to be overlapped within the environment; * Cometa Wavetrack (transmitter/receiver and Inertial Measurement Units): system for upper limb movement tracking through the use of four wireless inertial sensors applied to the chest, to the arm and to the forearm of the participant through elastic bands and to the hand of the participant through skin-compatible double-sided adhesive patches. All the devices have been tested to ensure safety of the participants and are provided with the appropriate documentation of declaration of conformity according to the European reference regulations. A careful risk analysis was carried out to ensure the safety of the participants. All the devices will be working simultaneously during each session of treatment. For the experimental group, the instrumentation will be used to see the video of the exercises that the participants will be later asked to perform and to actually perform them; in the control group, it will be used to see a video of a natural landscape with a 180° perspective and to perform the same exercises than the experimental group. The devices will be used both for the execution of the exercises both to collect information listed in the outcomes section as secondary outcomes: in particular, these information will be provided by the Leap Motion and by the Cometa Wavetrack devices.
Participants in both groups will attend 10 sessions of approximately 30 minutes each three times a week. Each session contemplates the execution of a single repetition of two minutes of each of the four exercises. There are four exercises: 1. Reaching: the participant is requested to reach a target in front of him with the paretic hand; the target will appear in a different place every time; 2. Reaching and grasping: the participant is requested to grab a wooden cube with the paretic hand and place it into a bowl positioned in front of him; the cube will appear in a different place every time; 3. Goalkeeper: the participant is requested to block a ball coming towards him with the paretic hand; the ball will appear in a different place every time; 4. Occupational task: the participant is requested to grab four cans, one at time, with the paretic hand and place them on four targets placed on a hemispherical arch. Each exercise provides six levels of increasing difficulty.
Before the execution of the exercises described in the intervention "Virtual Reality", the participants in the experimental group will see a video demonstrating the same exercise (according to the level of difficulty selected) he will be later asked to perform for two minutes.
Fondazione Don Carlo Gnocchi Onlus - Centro Ettore Spalenza
Rovato, Brescia, Italy
Change of Upper limb function
Upper extremity portion of the Fugl Meyer (UE-FM). This scale measures the function of the upper limb in a range of 0 to 66 points. Higher values represent a better outcome.
Time frame: Baseline (T0) and at the end of the treatment (T1, after 4 weeks).
Change of hand dexterity
Box and Block test. This test examines hand dexterity measuring the number of wooden blocks the participant is able to move from one box to another with the paretic hand in 60 seconds. Higher values represent a better outcome.
Time frame: Baseline (T0) and at the end of the treatment (T1, after 4 weeks).
Change of autonomy
Barthel Index. This scale measures the ability of the subject to perform activities of daily living. Range 0-100. Higher values represent a better outcome.
Time frame: Baseline (T0) and at the end of the treatment (T1, after 4 weeks).
Change of quality of Life
EuroQol-5D questionnaire. This questionnaire measures the quality of life. Range 5-15. Lower values represent a better outcome.
Time frame: Baseline (T0) and at the end of the treatment (T1, after 4 weeks).
Change of level completed
Most difficult level the participant is able to complete, from 1 to 6. Higher values represent a better performance.
Time frame: Baseline (T0) and at the end of the treatment (T1, after 4 weeks).
Change of number of correct tasks
Number of tasks the participants performs correctly. Higher values represent a better performance.
Time frame: Baseline (T0) and at the end of the treatment (T1, after 4 weeks).
This platform is for informational purposes only and does not constitute medical advice. Always consult a qualified healthcare professional.
Study Type
INTERVENTIONAL
Allocation
RANDOMIZED
Purpose
TREATMENT
Masking
NONE
Before the execution of the exercises described in the intervention "Virtual Reality", the participants in the sham comparator group will see a video of a natural landscape for two minutes.
Participants in both groups will receive the standard treatment, one hour a day for three days a week.
Change of reaction time
Seconds from the appearance of the target to the start of the movement. Lower values represent a better outcome.
Time frame: Baseline (T0) and at the end of the treatment (T1, after 4 weeks).
Change of interaction time
Seconds from the appearance of the target to its reaching. Lower values represent a better outcome.
Time frame: Baseline (T0) and at the end of the treatment (T1, after 4 weeks).
Change of mean time of exercise execution
Seconds required for single exercise execution. Lower values represent a better outcome.
Time frame: Baseline (T0) and at the end of the treatment (T1, after 4 weeks).
Level of Satisfaction
Likert 1-5. This scale measures the level of satisfaction of the subject regarding the treatment. Higher values represent a better outcome.
Time frame: At the end of the treatment (4 weeks).
Change of Hand Max Reaching Velocity
Maximal velocity (meters/seconds) of the hand movement during reaching of the target. Higher values represent a better outcome.
Time frame: Baseline (T0) and at the end of the treatment (T1, after 4 weeks).
Change of % Cycle Hand Max Velocity
Dividing the interaction time between the hand and the object into 100 parts, it represents the moment in which the hand reaches the maximal velocity.
Time frame: Baseline (T0) and at the end of the treatment (T1, after 4 weeks).
Change of Mean SPARC
Spectral parameter related to the smoothness of the movement. Negative values lower than -1 stand for lower smoothness.
Time frame: Baseline (T0) and at the end of the treatment (T1, after 4 weeks).
Change of Mean Reach Path Ratio
Parameter calculated as total distance traveled by the wrist of the subject divided by the length of a straight-line path from the reach's starting point (hand resting on the table) to ending point (target). Values equal or close to +1 represent a straight trajectory, while higher values stand for a more curved one.
Time frame: Baseline (T0) and at the end of the treatment (T1, after 4 weeks).
Change of Tip Max Distance
Maximal distance between the thumb and index fingertips.
Time frame: Baseline (T0) and at the end of the treatment (T1, after 4 weeks).
Change of Tip Max Velocity
Maximal velocity of opening and closing between the thumb and index fingertips.
Time frame: Baseline (T0) and at the end of the treatment (T1, after 4 weeks).