The purpose of this research study is to see how well the treatment of a participant's eye coordination and/or focusing problems improves eye muscle responses and symptoms of eyestrain. We will use an entertainment device called a virtual reality headset to play a custom-designed video game to find out how well the treatment of binocular vision improves a participant's coordination and/or focusing problem. The virtual reality headset uses eye-trackers to monitor progress in a totally objective manner. Objective testing allows the doctor to determine the results without relying on a participant's ability to answer questions or respond verbally in any way. We will compare the results of a participant before and after playing the video game.
Study Type
INTERVENTIONAL
Allocation
NA
Purpose
TREATMENT
Masking
NONE
Enrollment
50
A video game designed with elements of vision therapy will be delivered to participants utilizing consumer-available virtual reality headsets (VIVE Pro Eye).
OculoMotor Technologies
Newark, New Jersey, United States
RECRUITINGThe Eye Institute at Salus University
Philadelphia, Pennsylvania, United States
COMPLETEDPositive Fusional Vergence
Normal range is \>15 Prism Diopters
Time frame: up to 4 weeks post-therapy
Near Point of Convergence
Normal range is \< 6 cm
Time frame: up to 4 weeks post-therapy
Convergence Insufficiency Symptom Survey (CISS)
Normal range is \< 21 for adults and \< 16 for pediatrics
Time frame: up to 4 weeks post-therapy
Vision Quality of Life with Time Survey (VisQuaL-T)
Normal range is \> 2.5
Time frame: up to 4 weeks post-therapy
Core Elements of Gaming Experience Questionnaire
User experience rating
Time frame: up to 4 weeks post-therapy
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