The main goal of this study is to assess the effectiveness of a cognitive remediation program based on a "serious game" on the information processing speed evolution and the process of learning via episodic memory in multiple sclerosis patients.
Cognitive impairment affects 40 to 70% multiple sclerosis patients. This condition is characterized by slower information processing, associated with deficits in episodic memory, attention and executive functions. These disorders appear early, regardless of functional impairment, in "benign" forms and in clinically isolated syndromes of multiple sclerosis. These disruptions can have a significant impact in the socio-professional and personal life of patients and also in the quality of life (job loss risks, daily activities limitations). Even if these disorders are now well documented, remediation strategies remain less studied. Some studies show that the "training" methods, often used, do not seem suitable for clinical monitoring, with benefits that do not persist over time. Despite their impact on daily life, no specific care for planning abilities, mental inhibition and flexibility, or even social cognition, have been well studied until today. The same is true concerning metacognitive abilities. Finally, remedial techniques are time consuming and difficult to adapt to patients still in professional activity.
Study Type
INTERVENTIONAL
Allocation
RANDOMIZED
Purpose
DIAGNOSTIC
Masking
SINGLE
Enrollment
150
The serious game is accessible via an online platform, on a tablet: 4 20-minutes activities sessions per week must be carried out. The program format in the serious game form makes possible to simultaneously understand a large number of cognitive functions.
The control group patients will follow the care they need, according to the HAS recommendations. Non-specific cognitive activities notebooks will be provided to them. They will be instructed to perform the 4 20-minutes sessions per week for 4 months.
CH Arras
Arras, Hauts-de-France, France
RECRUITINGCH LENS
Lens, Hauts-de-France, France
RECRUITINGCHRU
Lille, Hauts-de-France, France
RECRUITINGChange in the California Verbal Learning Test (CVLT)
The California Verbal Learning Test (CVLT) begins with the examiner reading a list of 16 words. Patients listen to the list and report as many of the items as possible.
Time frame: Change from baseline at 4 and 10 months
Change in the Brief Visuo-spatial Memory Test (BVMT)
In the Brief Visuospatial/lMemory Test six abstract designs are presented for 10 sec. The display is removed from view and patients render the stimuli via pencil on paper manual responses. Each design receives from 0 to 2 points representing accuracy and location. Thus, scores range from 0 to 12.
Time frame: Change from baseline at 4 and 10 months
Change in the Symbol Digit Modalities Test (SDMT)
The Symbol Digit Modalities Test (SDMT) presents a series of nine symbols, each paired with a single digit in a key at the top of a standard sheet of paper. Patients are asked to voice the digit associated with each symbol as rapidly as possible for 90 sec. There is a single outcome measure: the number correct.
Time frame: Change from baseline at 4 and 10 months
Change in the Auditory-verbal spans in direct or reverse order
This assessment is required to evaluate short time memory and working memory.
Time frame: Change from baseline at 4 and 10 months
Change in the Stroop Color-Word Test
This assessment is required to evaluate inhibition capacities and sensitivity to interference.
Time frame: Change from baseline at 4 and 10 months
Change in the Trail Making Test
This assessment is required to evaluate cognitive flexibility abilities.
This platform is for informational purposes only and does not constitute medical advice. Always consult a qualified healthcare professional.
Saint Vincent hospital
Lille, Hauts-de-France, France
RECRUITINGSaint-Philibert hospital
Lomme, Nord, France
RECRUITINGCharles Nicolle Hospital
Rouen, Normandy, France
RECRUITINGTime frame: Change from baseline at 4 and 10 months
Change in the Categorical and phonemic verbal fluency test
This test is required to evaluate the spontaneous flexibility abilities.
Time frame: Change from baseline at 4 and 10 months
Change in the Tower of London test
This test is required to assess planning capacities.
Time frame: Change from baseline at 4 and 10 months
Change in the Commission test
This test assesses planning skills in a greener context than the Tower of London test.
Time frame: Change from baseline at 4 and 10 months
Change in the Concentrated Attention Test
This assessment is required to evaluate selective attention.
Time frame: Change from baseline at 4 and 10 months
Change in the Paced Auditory Serial Addition Task (PASAT)
This assessment is required to evaluate information processing speed and sustained attention.
Time frame: Change from baseline at 4 and 10 months
Change in the Mac Nair Scale
This self-evaluation is required to assess cognitive complaint. It is a 39-items questionnaire corresponding to symptoms. Every symptom is noted on an ordinal scale in 5 steps.It is a scale with 5 degrees of severity measuring the frequency of disorders as follows: 4 = very often, 3 = often, 2 = sometimes, 1 = rarely, 0 = never.
Time frame: Change from baseline at 4 and 10 months
Change in the IPA (Participation and Autonomy Impact) Form
This test is focused on the subject social participation and autonomy. is a 21-question multiple-choice self-report inventory, one of the most widely used psychometric tests for measuring the severity of depression. The standard cut-off scores are as follows: 0-9: indicates minimal depression 10-18: indicates mild depression 19-29: indicates moderate depression 30-63: indicates severe depression.
Time frame: Change from baseline at 4 and 10 months
Change in the BDI-II Scale (Beck Depression Inventory II)
This scale is required to assess participants depressive orders. This is a 21-items self-questionnaire. Every item is rated from 0 (no problem) to 3 (maximum symptom severity). The depressive syndrome severity total score presents 4 intensity levels : 0-11 (no depression), 12-19 (mild depression), 20-27 (medium depression), 27 (severe depression).
Time frame: Change from baseline at 4 and 10 months
Change in the State-Trait Anxiety Inventory (STAI Y)
This scale is used to evaluate the participants level anxiety. It is a 20-items questionnaire. The patients identifie the frequency with which they usually feel the symptoms listed on a four-point Likert-type scale variant from 1: "never" on the 1 point side to 4: "always" on the 4 point side. The overall score varies between 20 and 80.
Time frame: Change from baseline at 4 and 10 months
Change in the Visual Analogue Scale for Fatigue
This scale allows patients to assess their fatigue. The patients locate their fatigue intensity on a 100-millimeters horizontal line.Using a ruler, the score is determined by measuring the distance (mm) on the 10-cm line between the "no pain" anchor and the patient's mark, providing a range of scores from 0-100. A higher score indicates greater pain intensity.
Time frame: Change from baseline at 4 and 10 months
Change in the Apparent validity
Face validity is based on a subjective assessment of the instrument's validity to assess the patient's attitude towards the tool, its degree of involvement and its acceptability.
Time frame: Change from baseline at 4 and 10 months
Change in the EDSS score (Expanded disability status scale)
This score is required to assess the patients functional and neurological level disability. This scale stretchs from 0 (no complaint and normal examen) to 10 (death caused by MS). The EDSS scale ranges from 0 to 10 in 0.5 unit increments that represent higher levels of disability. Scoring is based on an examination by a neurologist.
Time frame: Change from baseline at 4 and 10 months
Frequency of game play per Week (in days)
This outcome is required to evaluate the instructions observance and play practices.
Time frame: Observance at 4 months
Game session lenght
This outcome is required to evaluate the instructions observance and play practices.
Time frame: Observance at 4 months
Time spent gaming
This outcome is required to evaluate the instructions observance and play practices.
Time frame: Observance at 4 months
Game performance : tests number per exercise
This outcome is required to evaluate the instructions observance and play practices. The performance will be evaluated by the tests number per exercise.
Time frame: Observance at 4 months
Game performance : difficulty levels
This outcome is required to evaluate the instructions observance and play practices. The performance will be evaluated by the difficulty levels.
Time frame: Observance at 4 months