The purpose of this PoC study was to evaluate the potential therapeutic efficacy of binocular video games played on a tablet and to compare the efficacy of binocular video games versus patching in amblyopic patients 4 to 7 years old (Part A) as well as to gain experience with binocular video games in older children population of 8 to12 years old (Part B). Part A and Part B was designed to provide long term data on durability of binocular video games treatment. The study consisted of two parts, Part A: randomized, single masked PoC study in children 4 to 7 years old at Screening, and Part B: open-label substudy in children 8 to 12 year old at Screening.
The clinical investigation consisted of 2 parts: * Part A: a single-masked, randomized clinical investigation in subjects 4 to 7 years of age. * Part B: an open-label, non-randomized sub-investigation in subjects 8 to 12 years of age. Part A was a 16-week, prospective, randomized, single-masked, multicenter, controlled, 2 arm, parallel-group clinical investigation in subjects 4 to 7 years of age with amblyopia. Subjects were randomly assigned in a 1:1 ratio to either binocular videogame treatment for 8 to 12 weeks or patching treatment for 16 weeks. Randomization was stratified by severity of amblyopia in eligible subjects (moderate amblyopia with best-corrected visual acuity (BCVA) of the amblyopic eye of 20/100 or better, or severe amblyopia with BCVA of the amblyopic eye worse than 20/100). Part B was a 16-week, open-label, single arm sub investigation in subjects 8 to 12 years of age with amblyopia, in which selected sites could participate. Subjects received binocular videogame treatment for 8 weeks, followed by 8 weeks of follow-up.
Study Type
INTERVENTIONAL
Allocation
RANDOMIZED
Purpose
TREATMENT
Masking
SINGLE
Enrollment
27
Patients will play 1 hour of binocular video game of choice (Dig Rush and/or Monster Burner) a day 7 days a week for 8 to 12 weeks.
Patients will have their sound eye (fellow eye) patched 2 hours per day 7 days a week for 16 weeks.
Novartis Investigative Site
Gainesville, Florida, United States
Novartis Investigative Site
Maitland, Florida, United States
Novartis Investigative Site
Chicago, Illinois, United States
Novartis Investigative Site
Frederick, Maryland, United States
Novartis Investigative Site
Las Vegas, Nevada, United States
Novartis Investigative Site
North Ryde, New South Wales, Australia
Novartis Investigative Site
Kitchener, Ontario, Canada
Novartis Investigative Site
Waterloo, Ontario, Canada
Change in best corrected visual acuity (BCVA) in the amblyopic eye.
Part A: Best corrected visual acuity (BCVA) in the amblyopic eye will be measured via mixed model repeated measures (MMRM).
Time frame: from Baseline to Week 8
Attain BCVA of 0.1 logMAR or better in the amblyopic eye
Part A: Best corrected visual acuity (BCVA) in the amblyopic eye will be measured via mixed model repeated measures (MMRM).
Time frame: at Week 4, Week 8, Week 12, and Week 16.
Change in stereoacuity or binocular video game relative to patching.
Part A: Stereoacuity will be assessed at near using Randot Preschool Stereoacuity Test (Stereo Optical, Inc.). The test is performed using 3 stereotest booklets while wearing 3D glasses. In short, in each test booklet, the left-hand page shows two-dimensional black-and-white silhouettes of two sets (panels) of four test shapes. The right-hand page contains two sets of four random-dot patterns in different sequences that are on the left-hand page. In each set of random-dot patterns, one contains no test shape, while the remaining contains test shapes. The child must correctly identify at least two of the three test shapes at each disparity level.
Time frame: from Baseline to Week 4, Week 8, Week 12, and Week 16.
Attain a 2-line or better improvement in BCVA in the amblyopic eye
Part A: Best corrected visual acuity (BCVA) in the amblyopic eye will be measured via mixed model repeated measures (MMRM).
Time frame: at Week 4, Week 8, Week 12, and Week 16.
Change in BCVA in the amblyopic eye
Part A: Best corrected visual acuity (BCVA) in the amblyopic eye will be measured via mixed model repeated measures (MMRM).
Time frame: from Baseline to Week 4, Week 12, and Week 16.
Frequency of treatment-emergent Adverse Events
Part A and B: An adverse event (AE) is any untoward medical occurrence (e.g. any unfavorable and unintended sign \[including abnormal laboratory findings\], symptom or disease) in a clinical study subject, user or other person, after providing written informed consent for participation in the study. Therefore, an AE may or may not be temporally or causally associated with the use of the study device, i.e., videogame system (tablet, software, 3D glasses) or patch.
Time frame: from Baseline to week 16
Time played as recorded in the diary
Part A: To assess compliance with treatment
Time frame: from Baseline to week 12
Time patched as recorded in the diary
Part A: To assess compliance with treatment
Time frame: from Baseline to week 16
Time played as recorded in the video game system
Parts A and B: To assess compliance with treatment
Time frame: from Baseline to week 12
Percentage of participants who complete at least 75% of prescribed game play
Parts A and B: To assess compliance with treatment
Time frame: from Baseline to Week 12
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