Considering the important growing development of gaming in the world, this research area has developed considerably over the last few years. Even if it seems to be well admitted that video gamers showed better cognitive functions (e.g. visual selective attention, cognitive flexibility, task switching) parameters compared to non video gamers there is a constant concern for optimizing performance as for all other kind of athletes. However to our knowledge, only one randomized controlled trial have investigated the potential benefits of dietary supplementation on cognitive function and performance in video gamers. The use of microalgea as molecule of interest sources is a recent promising approach also to meet societal challenge as the maintain of biodiversity/landscape. Thus, the purpose of this study is to examine whether acute (single-dose) and chronic (1 month) supplementation of Microphyt's phaeosol ingredients (BrainPhyt) ingested with or without a natural stimulant, would affect cognitive function and gaming performance in experienced video gamers.
Study Type
INTERVENTIONAL
Allocation
RANDOMIZED
Purpose
OTHER
Masking
QUADRUPLE
Enrollment
60
1 Phaeosol softgel of 440mg/day and 1 placebo softgel of 500mg/day (look like softgel of Phaeosol product) + 1 capsule of 440mg/day of natural stimulant Subjects were instructed to take the study supplement or placebo once daily for 1 months (±2 days). The first and the last doses will be administered at the clinical site during Visit 2 (Experiment 1) and Visit 3 (Experiment 2, respectively).
2 Phaeosol softgels of 440mg/day + 1 capsule of 440mg/day of natural stimulant. Subjects were instructed to take the study supplement or placebo once daily for 1 months (±2 days). The first and the last doses will be administered at the clinical site during Visit 2 (Experiment 1) and Visit 3 (Experiment 2, respectively).
2 placebo softgels of 440mg/day (look like softgel of Phaeosol product) + 1 capsule of 500mg/day containing Microcellulose (look like capsule of natural stimulant). Subjects were instructed to take the study supplement or placebo once daily for 1 months (±2 days). The first and the last doses will be administered at the clinical site during Visit 2 (Experiment 1) and Visit 3 (Experiment 2, respectively).
Exercise & Sport Nutrition Lab
College Station, Texas, United States
Reaction time
Change in reaction time - Light tracking test
Time frame: From week 0 to week 4
General attention
Change in general attention score - Go no go task test
Time frame: From week 0 to week 4
Sustained attention
Change in sustained attention score - Psychomotor vigilance task test
Time frame: From week 0 to week 4
Attention shifting
Change in attention shifting score - Berg-Washington card sorting task test
Time frame: From week 0 to week 4
Gaming performance
Change in gaming performance score from 0 to 100 - Higher scores mean a better outcome
Time frame: From week 0 to week 4
Mood state
Change in Mood state questionnaire score from 0 to 100 - Higher scores mean a better outcome - Profil of Mood state questionnaire
Time frame: From week 0 to week 4
Sleep quality
Change in sleep quality questionnaire score from 0 to 100 - Higher scores mean a better outcome
Time frame: From week 0 to week 4
Eyes irritability
Change in eyes irritability score -Visual analogic scale from 0 to 100 - Higher scores mean a worse outcome
Time frame: From week 0 to week 4
Global fatigue
Change in global fatigue score - Visual analogic scale from 0 to 100 - higher scores mean a worse outcome
Time frame: From week 0 to week 4
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