This study aims to assess the efficacy of Identifor, a strength- based, person-centered, vocational assessment tool to develop a more effective way to identify individual abilities, skills, and interests. Identifor uses computer games specifically designed for young adults with ASD.
Study Type
INTERVENTIONAL
Allocation
RANDOMIZED
Purpose
DEVICE_FEASIBILITY
Masking
NONE
Identifor pinpoints what players excel at by using objective metrics and quantifiable data to collect information relevant to employment, including Multiple Intelligence, Executive Function, and personality themes. Companion is a 24/7 personalized aide for teens and adults iwth special needs that uses and artificial intelligence avatar to have back-and-forth conversations with users in a meaningful way to support the user in different domains of their everyday lives including public transit, managing personal schedules, and money management.
Standard referral to employment agencies based on an individual's background, skillset, and preferences
Rate of securing internship, part-time, or full-time positions
Percentage of participants securing internship, part-time, or full-time positions
Time frame: 6 months after initiation of referral
Level of satisfaction
The level of participant satisfaction will be determined from a Likert scale ("Very satisfied", "Somewhat satisfied", "Neither satisfied nor dissatisfied", "Somewhat dissatisfied", and "Very dissatisfied").
Time frame: 3 months after initiation of referral
Behavior Rating Inventory of Executive Function for Adults (BRIEF-A)
measure of executive function for adults
Time frame: 6 months after initiation of referral
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