This study proposes to improve the management of dysexecutive syndrome by a serious game (SG) in addition to the usual management including work in occupational therapy and neuropsychology.
Study Type
INTERVENTIONAL
Allocation
RANDOMIZED
Purpose
SUPPORTIVE_CARE
Masking
NONE
Enrollment
80
Video Game S'tim : the patient is inside a bedroom and he has to find a friend outside. this game will study the orientation, the memory of the patient
Clinique de Provence Bourbonne
Aubagne, France
RECRUITINGThe effect of using the serious-game S'TIM in terms of cognition
TAP sub-test ERFC : overall cognitive functions BREF : presence or absence of a cognitive and / or behavioral dysexecutive syndrome
Time frame: 6 weeks
The effect of using the serious-game S'TIM at 6 weeks in terms of metacognition with the BRIEF-A
Behaviour Rating Inventory of Executive Function, Adult
Time frame: 6 weeks
The effect of using the serious-game S'TIM at 6 weeks in terms of behavior with BRIEF-A
Behaviour Rating Inventory of Executive Function, Adult
Time frame: 6 weeks
This platform is for informational purposes only and does not constitute medical advice. Always consult a qualified healthcare professional.