The study aimed to investigate the effect of exergames using virtual reality with head mounted device on motor recovery of upper extremities in chronic stroke patients.
This is a crossover study for comparing conventional occupational therapy and exercise with game format using virtual reality (virtual reality exergame). The virtual reality exergame is designed to maximize the movement of upper extremities, primary to the shoulder and elbow. Fifteen chronic stroke patient will receive conventional occupational treatment and virtual reality exergame in random order with a two-week-washout period. Outcome measures will be evaluated within two days before and after each treatment, conventional treatment and virtual reality exergame. \*Due to recruitment challenges, the anticipated enrollment has been revised from 36 to 15.
Study Type
INTERVENTIONAL
Allocation
RANDOMIZED
Purpose
TREATMENT
Masking
SINGLE
Enrollment
15
Twelve sessions of virtual reality exergames involving upper extremities will be conducted. Each session is 30 minutes and will be held 3 times a week. The washout period between the two types of interventions is 2 weeks.
Conventional occupational therapy involving upper extremities will be conducted. Each session is 30 minutes and will be held 3 times a week. The washout period between the two types of interventions is 2 weeks.
National Traffic Injury Rehabilitation Hospital
Yangp'yŏng, Gyeonggi-do, South Korea
RECRUITINGSeoul National University Hospital
Seoul, South Korea
RECRUITINGAsan Medical Center
Seoul, South Korea
RECRUITINGAction Research Arm Test
As an upper extremity function evaluation tool, it tests grasp, grip, pinch, and gross arm movement function as sub-tests.
Time frame: Within 2 days after the end of each intervention
Box and Block test
an upper extremity function evaluation tool
Time frame: Within 2 days after the end of each intervention
Fugl-Meyer (FM) Assessment
an upper extremity function evaluation tool
Time frame: Within 2 days after the end of each intervention
Modified Barthel Index
an evaluation tool for assessing activities of daily living
Time frame: Within 2 days after the end of each intervention
Grip strength
Strength of hand grip, palmar pinch and lateral pinch power measured by grip force meter
Time frame: Within 2 days after the end of each intervention
Beck Depression Inventory (BDI)
an evaluation tool for severity of depression in normal and psychiatric populations
Time frame: Within 2 days after the end of each intervention
Simulator Sickness Questionnaire
an evaluation tool for assessing the subjective severity of simulator sickness symptoms
Time frame: Day 1 and Day 12 of virtual reality exergames intervention
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