Digital therapy may provides real time visual feedbacks. Instrumented devices objectively quantify the patient's performance during rehabilitation and thus could be helpful for the personalization of the exercises. The interactive ball of this trial allows measuring both movement and pressure applied on it. Therefore, the objectives of this study are: (i) to evaluate whether the use of a novel digital therapy gaming system was therapeutically relevant during shoulder rehabilitation; (ii) to understand whether the device was effective in improving patients' engagement in comparison to a control non-gaming rehabilitation program.
Study Type
INTERVENTIONAL
Allocation
RANDOMIZED
Purpose
TREATMENT
Masking
NONE
Enrollment
22
Nutrition and Exercise Lab, DSB, University of Padova
Padua, Italy
shoulder pain
Shoulder pain by means of Visual Analogue Scale (no pain:0; maximal pain: 10)
Time frame: From baseline up to two weeks
shoulder strength
Shoulder strength by means of an isometric maximal voluntary contraction measured in kilograms
Time frame: From baseline up to two weeks
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