The scientific literature shows that there is a degradation of balance in virtual reality. This trial investigates the introduction of a full-body avatar and/or enhanced visual cues on the reduction of the degradation.
Study Type
INTERVENTIONAL
Allocation
RANDOMIZED
Purpose
SCREENING
Masking
NONE
Enrollment
74
30-second right and left unipodal static and dynamic balance test with avatar only
30-second right and left unipodal static and dynamic balance test with reinforced visual signal only
30-second right and left unipodal static and dynamic balance test with avatar and reinforced visual signal
Pôle Saint Hélier
Rennes, Brittany Region, France
Hôpital la Musse
Saint-Sébastien-de-Morsent, France
Area of CoP (Center of pression) for each test (in cm²)
Mesure of area of center of pression during the balance tests in virtual condition and real condition, order in terms of randomisation
Time frame: Immediately after inclusion
Total distance covered by the CoP during the balance test (in cm)
Mesure of the total distance covered by the CoP during the balance tests (in cm) in virtual condition and real condition, order in terms of randomisation
Time frame: Immediately after inclusion
Simulator Sickness Quantifying (SSQ)
SSQ completed after the balance test, SSQ is a scale of cyber sickness, from 0 to 48
Time frame: Immediately after the balance test
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30-second right and left unipodal static and dynamic balance test in real environment