Aims: The first aim of the study was to assess the effect of agency, i.e. the perception of making meaningful decisions, in an interactive digital narrative fear appeal on self-efficacy beliefs concerning the ability to reduce alcohol intake among college students. Second, we assessed whether the communicated timeframe (short-term / long-term) of the threat presented in the narrative moderates the effect of agency on self-efficacy. Lastly, to validate the effect of the intervention on behavioural outcomes we assesed whether self-efficacy has an effect on behavioural intention measures. The study was a 2 (agency: low / high) x 2 (time-frame: immediate / distant) between-subjects online experiment.
Study Type
INTERVENTIONAL
Allocation
RANDOMIZED
Purpose
PREVENTION
Masking
SINGLE
Enrollment
178
Participants were asked to make several decisions for the main character in the interactive digital narrative that related to drinking / turning down alcoholic drinks.The decisions made lead to a ending consistent with the decisions of the participant. In the story presented, a character dies from acute alcohol poisoning after ingesting too much alcohol in a short period of time.
Participants were asked to make several decisions for the main character in the interactive digital narrative that related to drinking / turning down alcoholic drinks.The decisions made lead to a ending consistent with the decisions of the participant. In the story presented, a character dies from multiple organ failure after ingesting too much alcohol over a long period of time.
Participants were asked to read a narrative in which the main character turns down alcoholic drinks at a party. The participants can not influence the decisions of the main character and only consume the narrative passively.The decisions made lead to a ending consistent with the decisions of the participant. In the story presented, a character dies from acute alcohol poisoning after ingesting too much alcohol in a short period of time.
Participants were asked to read a narrative in which the main character turns down alcoholic drinks at a party. The participants can not influence the decisions of the main character and only consume the narrative passively.The decisions made lead to a ending consistent with the decisions of the participant. In the story presented, a character dies from multiple organ failure after ingesting too much alcohol over a long period of time.
Tilburg University
Tilburg, North Brabant, Netherlands
Perceived self-efficacy
Three items answered on 7-point Likert scales (ranging from 'Strongly Disagree' to 'Strongly Agree'): 1. I am able to limit my alcohol intake to low amounts. 2. It is easy for me to limit my alcohol intake to low amounts. 3. I can limit my alcohol intake to low amounts.
Time frame: During the lab session
Behavioural intention
Four items answered on 7-point Likert scales (ranging from 'Strongly Disagree' to 'Strongly Agree'): 1. I intend to limit my alcohol intake to low amounts. 2. I intend to limit my alcohol intake to low amounts on special occasions. 3. I intend to limit my alcohol intake to low amounts when being with friends. 4. I intend to limit my alcohol intake to low amounts when I am by myself.
Time frame: During the lab session
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