Internet Gaming Disorder (IOB) is an important problem that is increasingly prevalent all over the world and can be prevented before it develops. This research is a single-blind, randomized controlled experimental study to evaluate the effect of Internet-based education given to parents on children's Internet gaming disorder. 96 children and their parents studying in the central districts of a province and at risk for the development of IOBB were divided into intervention (48) and control groups (48) according to the randomization list. The "I know digital games" training consisting of three modules and 10 videos was given to the intervention group via the website prepared by the researchers, and no intervention was made to the control group. The research data were collected at three different times using the "Internet Gaming Disorder Scale Short Form" (İOOBÖ9-SF) and the forms developed by the researchers. In the analysis of data; descriptive statistics, Chi-square, Mann Whitney U test, and repeated measures ANOVA were used. Before the analysis, eight missing data in the control group were estimated with regression estimation models from intent to treat protocols. Statistical significance level p ≤0.05 was taken in all analyzes. Parents and children in the intervention and control groups were similar in terms of sociodemographic characteristics and playing characteristics (p\>0.05). It would be beneficial to involve parents in the interventions that nurses will make for primary school children in order to prevent IOB.
Study Type
INTERVENTIONAL
Allocation
RANDOMIZED
Purpose
PREVENTION
Masking
SINGLE
Enrollment
96
"I know digital games" training consisting of 10 web-based videos
The control group was not trained
Meryem MUTLU SAYIN
Hatay, Antakya, Turkey (Türkiye)
RECRUITINGInternet Gaming Disorder Scale Short Form (IGDS9-SF) score
An increase in the scale scores means that the problematic behavior increases. (Min:9; Max:36)
Time frame: 4 months
Parents' knowledge points on digital games
Evaluation of parents' knowledge scores about digital games
Time frame: 4 months
Families' Knowledge, Behavior and Problems Related to Digital Games Evaluation Form scores
Evaluation of the scores obtained by parents from the form in the dimensions of "controlling their children's digital games", "protecting them from the harms of digital games", "limiting their digital games", "forcefully controlling (punishing) digital games", "guiding digital games".
Time frame: 4 months
Problems that parents have with their children due to digital games
Evaluation of the problems parents experience with their children due to digital games
Time frame: 4 months
children's digital gaming time
Evaluation of children's digital game playing time
Time frame: 4 months
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