The goal of this to determine the effect of tailored exergaming for inactive patients with heart failure to reduce their sedentary time, improve their daily physical activity, exercise capacity, decrease frailty and improve health-related quality of life. Participants will, on a background of standard guideline-directed medical therapy patients, be randomised to tailored activity advice (control) or the Heart-Exergame (Heart-eXg) intervention for a period of 3 months. Patients randomised to the Heart-eXg group will receive an exergame with feedback and tailoring to adapt the exergaming advice. Patients will also be able to play with a person in their own network.
Rationale: Heart failure (HF) is an increasing global health concern with over 20 million patients worldwide. A decrease in sedentary time can have beneficial effects for a growing group of inactive patients with HF. The use of exergames (games to improve physical activity) is promising for people who are home bound and physically inactive. Such a gaming activity should be attractive, tailored to preferences and to capacity. Objective: To determine the effect of tailored exergaming for inactive patients with HF to reduce their sedentary time, improve their daily physical activity, exercise capacity, decrease frailty and improve health-related quality of life. Study design: A pilot study and a multicentre, open-label 1:1 randomised clinical trial with 6 months follow-up. Study population: Adult patients with symptomatic HF: n= 20 for the pilot study and n=600 for the main study Intervention: On a background of standard guideline-directed medical therapy patients will be randomised to tailored activity advice (control) or the Heart-Exergame (Heart-eXg) intervention for a period of 3 months. Patients randomised to the Heart-eXg group will receive an exergame with feedback and tailoring to adapt the exergaming advice. Patients will also be able to play with a person in their own network. Main study parameters/endpoints: Primary endpoint is sedentary time (actigraphy). Secondary outcomes are daily physical activity, submaximal exercise capacity, physical frailty, health-related quality of life. This study will gain insight into the effects of using an exergame that is easily applicable and affordable. Given the vast growing target population of patients with HF worldwide, and the simplicity of the intervention, potentially millions of patients may benefit from the results of this study.
Study Type
INTERVENTIONAL
Allocation
RANDOMIZED
Purpose
PREVENTION
Masking
DOUBLE
Enrollment
750
Heart Farming is a mobile game. which can be played indoors and outdoors and stimulates players to be physically active. The game is built around a theme (farming) and users are challenged to collect products by being active. The phone will register movements and convert them into points and fruits and vegetables. For the basic playing only 10 minutes walking a day with the game is possible and is rewarded. For players who want more challenge and level of trading products and collecting products in groups is added. The game is adaptable to different levels of mobility and players can invite others to play with them. Players can see their own game results, progression, and active time.
Universidade do Porto Faculdade de Medicina
Porto, Portugal
RECRUITINGP. J. Safarik University
Košice, Slovakia
RECRUITINGGermans Trias i Pujol Hospital
Barcelona, Spain
RECRUITINGHospital de Bellvitge
Barcelona, Spain
RECRUITINGHospital del Mar
Barcelona, Spain
ACTIVE_NOT_RECRUITINGXarxa Assistencial Universitaria
Manresa, Spain
RECRUITINGINCLIVA
Valencia, Spain
RECRUITINGJönköping Hospital Rydhov
Jönköping, Sweden
RECRUITINGKalmar Länssjukhuset
Kalmar, Sweden
TERMINATEDLinköping University Hospital
Linköping, Sweden
RECRUITING...and 2 more locations
Sedentary time
Sedentary time measured with activity monitor Actigraph
Time frame: 3 months
Exercise Capacity
6-minute walk test
Time frame: Baseline, 3 months and 6 months
Frailty
Fried Frailty tests
Time frame: Baseline, 3 months and 6 months
Clinical frailty
Clinical Frailty Scale: a frailty score ranging from 1 (very fit) to 9 (terminally ill)
Time frame: Baseline, 3 months and 6 months
Heart Failure specific Quality of Life
12 item Kansas City Cardiomyopathy includes that quantifies physical limitations, symptom frequency, Quality of Life, and social limitation, along with a summary scores for each domain, scoring from 0 to 100. Zero denoting the worst and 100 the best possible health status.
Time frame: Baseline, 3 months and 6 months
General Quality of Life
EuroQol-5 Dimension 5 levels (EQ-5D) includes five domain scales (mobility, self-care, usual activities, pain and discomfort, and anxiety and depression) and five levels for each domain. A higher score in the EQ-5D-5L indicated better HRQOL
Time frame: Baseline, 3 months and 6 months
Sedentary time
Sedentary time measured with activity monitor Actigraph
Time frame: 6 months
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