The aim of the study is to investigate whether a serious smartphone game (called MOBI-CPR game) used in the home environment has an impact on the retention of adult basic life support knowledge and skills.
The trial design will be randomized, controlled, cross-over study. Data will be collected between March and May 2023 at the Faculty of health science, University of Maribor. The consentience of nursing students will be collected. The Faculty of health science, University of Maribor already give permission for conducting this study. The goal will be to have around 100 nursing students in the study. In the study a serious smartphone game called MOBI-CPR will be used. The MOBI-CPR game will be available at https://mobicpr.si/. The MOBI-CPR game will be install on the smartphone and will be used at home by nursing students with a goal to obtain adult basic life support knowledge and skills. Before each nursing student will get MOBI-CPR game for home usage we will 1) measure acute stress, and 2) assess adult basic life support knowledge and skills. For measuring acute stress the Empatica E4 watch will be used. Measuring will be perform in a quiet room without disruptions. When measuring acute stress each nursing student will be coloring the mandalas circles. Level of acute stress measure by Empatica E4 watch (1-5 is non stress area, and 6-10 is stress area). For the knowledge part the online modified questionnaire (available in: https://www.1ka.si/d/en) the multiple choice questions will be used, and for the skills part the Resusci Anne QCPR QCPR manikin and Defibtech Trainer AED will be used. Each nursing student will be given the scenarios to read before the start of the assistance to the victim of a sudden cardiac arrest. The investigators will use a modified checklist to assess students' performance in adult basic life support.
Study Type
INTERVENTIONAL
Allocation
RANDOMIZED
Purpose
BASIC_SCIENCE
Masking
NONE
Enrollment
100
Participants use MOBI-CPR game at home environment.
University of Maribor Faculty of health sciences
Maribor, Slovenia
RECRUITINGImpact of the use of the MOBI-CPR game on the total score of theoretical adult basic life support knowledge
Total score from the questionnaire (50 questions with multiple open answer, each right answer is 1 point) on the theoretical adult basic life support knowledge. If the assessment score is over 70%, it indicates that the nursing student is successful.
Time frame: 2 weeks after baseline intervention
Impact of the use of the MOBI-CPR game on the total score of theoretical adult basic life support knowledge
Total score from the questionnaire (50 questions with multiple open answer, each right answer is 1 point) on the theoretical adult basic life support knowledge. If the assessment score is over 70%, it indicates that the nursing student is successful.
Time frame: 4 weeks after baseline intervention
Impact of the use of the MOBI-CPR game on the total score of theoretical adult basic life support knowledge
Total score from the questionnaire (50 questions with multiple open answer, each right answer is 1 point) on the theoretical adult basic life support knowledge. If the assessment score is over 70%, it indicates that the nursing student is successful.
Time frame: 6 mounts after baseline intervention
Impact of the use of the MOBI-CPR game on the total score of theoretical adult basic life support knowledge
Total score from the questionnaire (50 questions with multiple open answer, each right answer is 1 point) on the theoretical adult basic life support knowledge. If the assessment score is over 70%, it indicates that the nursing student is successful.
Time frame: 1 year after baseline intervention
Impact of the use of the MOBI-CPR game on the total score of theoretical adult basic life support knowledge
Total score from the questionnaire (50 questions with multiple open answer, each right answer is 1 point) on the theoretical adult basic life support knowledge. If the assessment score is over 70%, it indicates that the nursing student is successful.
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Time frame: 3 years after baseline intervention
Impact of the use of the MOBI-CPR game on the total score of practical adult basic life support skills
Total score from the checklist (20 steps with correct or not correct assess of the adult basic life support, each right assess is 1 point) on the practical adult basic life support skills. If the assessment score is over 70%, it indicates that the nursing student is successful.
Time frame: 2 weeks after baseline intervention
Impact of the use of the MOBI-CPR game on the total score of practical adult basic life support skills
Total score from the checklist (20 steps with correct or not correct assess of the adult basic life support, each right assess is 1 point) on the practical adult basic life support skills. If the assessment score is over 70%, it indicates that the nursing student is successful.
Time frame: 4 weeks after baseline intervention
Impact of the use of the MOBI-CPR game on the total score of practical adult basic life support skills
Total score from the checklist (20 steps with correct or not correct assess of the adult basic life support, each right assess is 1 point) on the practical adult basic life support skills. If the assessment score is over 70%, it indicates that the nursing student is successful.
Time frame: 6 mounts after baseline intervention
Impact of the use of the MOBI-CPR game on the total score of practical adult basic life support skills
Total score from the checklist (20 steps with correct or not correct assess of the adult basic life support, each right assess is 1 point) on the practical adult basic life support skills. If the assessment score is over 70%, it indicates that the nursing student is successful.
Time frame: 1 year after baseline intervention
Impact of the use of the MOBI-CPR game on the total score of practical adult basic life support skills
Total score from the checklist (20 steps with correct or not correct assess of the adult basic life support, each right assess is 1 point) on the practical adult basic life support skills. If the assessment score is over 70%, it indicates that the nursing student is successful.
Time frame: 3 years after baseline intervention
Impact of the use of the MOBI-CPR game on the level of acute stress
Level of acute stress measure by Empatica E4 watch (1-5 is non stress area, and 6-10 is stress area).
Time frame: 2 weeks after baseline intervention
Impact of the use of the MOBI-CPR game on the level of acute stress
Level of acute stress measure by Empatica E4 watch (1-5 is non stress area, and 6-10 is stress area).
Time frame: 4 weeks after baseline intervention
Impact of the use of the MOBI-CPR game on the level of acute stress
Level of acute stress measure by Empatica E4 watch (1-5 is non stress area, and 6-10 is stress area).
Time frame: 6 mounts after baseline intervention
Impact of the use of the MOBI-CPR game on the level of acute stress
Level of acute stress measure by Empatica E4 watch (1-5 is non stress area, and 6-10 is stress area).
Time frame: 1 year after baseline intervention
Impact of the use of the MOBI-CPR game on the level of acute stress
Level of acute stress measure by Empatica E4 watch (1-5 is non stress area, and 6-10 is stress area).
Time frame: 3 years after baseline intervention