This is a descriptive study assessing the feasibility of using VR rehabilitation with unilateral (or bilateral) impairment of the arm, wrist and or hand resulting in reduced range of motion, dexterity, and/or strength of the hand.
The purpose of this study is to determine the feasibility of using a virtual reality program to monitor and encourage compliance with musculoskeletal home exercise programs. It hypothesizes that the treatment will display improved compliance, range of motion, and general function for individuals with upper extremity musculoskeletal deficits. The primary objectives are to: 1. Describe participant compliance with an immersive game-based virtual reality (VR) rehabilitation device for delivering at-home occupational therapy exercises for the wrist and hand in individuals with motor impairments. 2. Describe and compare functional outcomes among participants before and after completing at-home rehabilitation using the VR system. These objective outcomes will be measured through various standardized tests completed by qualified study team members.
Study Type
INTERVENTIONAL
Allocation
NA
Purpose
DEVICE_FEASIBILITY
Masking
NONE
Enrollment
9
The Meta/Oculus Quest (along with the SignWave software) delivers an immersive audio/visual-based game environment where the users hand is created and displayed in the virtual environment and matches target gestures to the beat of the music.
Walter Reed National Military Medical Center
Bethesda, Maryland, United States
Jebsen-Taylor Hand Function Test
Assessment of functional use and selection of appropriate grasp for common activities of daily living
Time frame: 30 minutes
9-hole Peg Test
Speed and accuracy of grasp and release
Time frame: 10 minutes
Hand/wrist goniometric range of motion (ROM)
Hand/wrist range of motion assessment
Time frame: 15 minutes
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