The purpose of this research is to examine whether and to what extent training of different types of cognitive engagement will improve performance on fluid cognitive abilities that typically decline with age. The research covered by this protocol will use behavioral data that yield response latencies and accuracies of the untrained tasks, and brain activations in fMRI tasks, to test specific hypotheses about neural plasticity and cognitive plasticity from these engagement techniques. Hence, human subjects will be employed in an experiment lasting for 20 hours spanning over 2 months where they will either receive real-time strategy-based videogame training or crystallized intelligence training. In addition, long-term retention data will be obtained after 6 month post-training to investigate any long-term benefits.
The purpose of this research is to examine whether and to what extent training of different types of cognitive engagement will improve performance on fluid cognitive abilities that typically decline with age (such as, speed of information processing, working memory capacity, episodic memory, and executive functions). The research covered by this protocol will use behavioral data that yield response latencies and accuracies of the untrained tasks, and brain activations in fMRI tasks, to test specific hypotheses about the extent of transfer, if any, and the underlying cognitive constructs that may be trained in the process. Hence, human subjects will be employed in an experiment lasting for 20 hours spanning over 2 months where they will either receive real-time strategy-based videogame training or crystallized intelligence training. In addition, long-term retention data will be obtained after 6 month post-training to investigate any long-term benefits.
Study Type
INTERVENTIONAL
Allocation
RANDOMIZED
Purpose
TREATMENT
Masking
SINGLE
Enrollment
58
Rise of Nation is a complex strategy-based video game, in which individualized-adaptive feedbacks are constantly given to players based on their performance.
Packages of various cross-word puzzles include word search, word ladder, and word wheel.
The Center for Vital Longevity (UT Dallas)
Dallas, Texas, United States
Immediate change in the composite score of executive functions
Change in the composite score of executive functions, and its subcomponents, from baseline to post-training. Higher change in score represents better outcome.
Time frame: 9-11 weeks
Immediate change in the composite score of episodic memory
Change in the composite score of episodic memory from baseline to post-training.Higher change in score represents better outcome.
Time frame: 9-11 weeks
Immediate change in brain activations during executive functions: multi-tasking
Change in fMRI brain activations from baseline to post-training.
Time frame: 9-11 weeks
Immediate change in brain activations during executive functions: working memory updating
Change in fMRI brain activations from baseline to post-training.
Time frame: 9-11 weeks
Immediate change in the composite score of working memory capacity
Change in the composite score of working memory capacity from baseline to post-training.Higher change in score represents better outcome.
Time frame: 9-11 weeks
Immediate change in the fluid reasoning measure
Change in the fluid reasoning measure (Raven's Advanced Progressive Matrices, a paper and pencil test) from baseline to post-training. Higher change in score represents better outcome.
Time frame: 9-11 weeks
immediate change in the composite score of cognition
Change in composite score of cognition from baseline to long-term retention. Composite score for overall cognition is summed across composite scores for executive function, processing speed, processing speed, working memory capacity and fluid reasoning. Higher change in score represents better outcome.
Time frame: 9-11 weeks
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