Immersive virtual reality (VR) as a non-pharmaceutical technology may deliver effective behavioral therapies for postsurgical patients with acute pain. To determine the analgesic effects of VR on patients after thoracoscopic surgery. The investigators conducted a randomized clinical trial to determine the postoperative effect of VR on pain relief in patients undergoing thoracoscopic surgery.
Immersive virtual reality (VR) as a non-pharmaceutical technology may deliver effective behavioral therapies for postsurgical patients with acute pain. Patients in the QTC-VR group had to participate in 15-minute interactive games wearing 3D-VR headsets. QTC-VR intervention had functions for breath-relaxation and attention-concentration training. It instructed the patients to breathe deeply with the marine animal's swimming relaxation rhythm and to constantly switch the vision field by rotating their heads and necks to catch animals. Therefore, the investigators conducted a randomized clinical trial to determine the postoperative effect of QTC-VR on pain relief in patients undergoing thoracoscopic surgery.
Study Type
INTERVENTIONAL
Allocation
RANDOMIZED
Purpose
TREATMENT
Masking
DOUBLE
Enrollment
61
Patients in the Placebo-VR group watched a 10-minute relaxation-based 2D film through VR headsets along with receiving conventional analgesia.
Patients in the QTC-VR group engaged in 10-minute interactive pain relief 3D VR programs while wearing VR headsets along with receiving conventional analgesia.
Tianjin Medical University General Hospital
Tianjin, China
Change in Pain intensity evaluating by the numerical rating scale (NRS)
The primary outcome was the change in pain intensity following the QTC-VR and Placebo-VR intervention.
Time frame: Evaluating pain intensity among postoperative patients 10 minutes prior to and 30 minutes following the intervention
Pain-related interference on patients' mood by the brief pain inventory (BPI)
Secondary outcomes included the pain interference on their mood.
Time frame: The patients' pain interference was evaluated within 30 minutes of the intervention.
Pain-related interference on patients' sleep by the brief pain inventory (BPI)
Secondary outcomes included the pain interference on their sleep.
Time frame: The patients' pain interference was evaluated within 30 minutes of the intervention.
Pain-related interference on patients' daily life by the brief pain inventory (BPI)
Secondary outcomes included the pain interference on their daily life.
Time frame: The patients' pain interference was evaluated within 30 minutes of the intervention.
Pain-related interference on patients' interest in life by the brief pain inventory (BPI)
Secondary outcomes included the pain interference on their enjoyment of life.
Time frame: The patients' pain interference was evaluated within 30 minutes of the intervention.
Pain-related interference on patients' walking ability by the brief pain inventory (BPI)
Secondary outcomes included the pain interference on their walking ability.
Time frame: The patients' pain interference was evaluated within 30 minutes of the intervention.
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Patient satisfaction regarding the VR by the satisfaction evaluation form
Secondary outcomes included patient satisfaction regarding the VR intervention.
Time frame: We assessed patient satisfaction with VR after the end of the third day of the VR intervention.