The purpose of this study is to work with a community engagement group to develop and pilot a protocol for a virtual reality exergaming program for children with special needs at a high school.
A virtual reality exercise program will be run during school special physical education hours at a public high school. The program will be implemented by a person with cerebral palsy. The exercise will include rhythmic movement to music and fitness games.
Study Type
INTERVENTIONAL
Allocation
NON_RANDOMIZED
Purpose
OTHER
Masking
NONE
Enrollment
9
During school special physical education, participants will be asked to exercise using a virtual reality exercise headset, that will be adapted for arm use. Participants will asked to be seated during gameplay. Heart rate will be monitored and recorded during exercise.
Children's Hospital of Alabama
Birmingham, Alabama, United States
Attendance
The percentage of session attended over the 6 week duration. Values were found by taking the total number of session attended by each group, divided by the total number of session across 6 weeks.
Time frame: Weeks 1 to 6
Move Minutes
Average Move minutes obtained per week. Move minutes across the 6 week duration were summed and averaged per group at the given exercise perscription.
Time frame: Weeks 1 to 6
Walking Endurance
Distance (in meters) covered throughout a 6 minute walk.
Time frame: Week 1 and Week 6
Hand Grip Strength
Hand grip strength measured via a digital hand dynamometer
Time frame: Week 1 and Week 6
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