Investigators aim to examine the role of audiovisual inputs during treatment with ketamine/esketamine in affecting tolerability and effectiveness of treatment of depressive episodes, by providing patients with a relaxing environment using virtual reality goggles and noise cancelling headphones, and assessing whether these tools can improve the tolerability and effectiveness of treatment with ketamine/esketamine
Study Type
INTERVENTIONAL
Allocation
NA
Purpose
TREATMENT
Masking
NONE
Enrollment
7
Virtual reality gear and content will be used to affect and control the audiovisual perception of patients during a single treatment with ketamine/esketamine
Yale Psychiatry Hospital Interventional Psychiatry Services (IPS) unit
New Haven, Connecticut, United States
Tolerability of VR Treatment Assessed by Qualitative Report
Tolerability of VR treatment will be assessed by qualitative report, an open-ended question where the participant is allowed to describe any concerns not covered by SAFTEE assessment. Data presented here is the number of participants that stated the treatment was Tolerated.
Time frame: Immediately post-VR treatment
Safety of VR Treatment Assessed by Systematic Assessment of Treatment Emergent Events (SAFTEE) Assessment
The SAFTEE assessment will be used to assess adverse events during the trial by the number of participants that had any adverse events while on study.
Time frame: baseline up to Immediately post-VR treatment
Change in Overall Treatment Experience Satisfaction
Efficacy will be assessed by the difference in overall treatment experience satisfaction (via Likert scale) between the pre-VR and VR treatment sessions. Total scores range from 0 to 10 with higher scores indicating higher satisfaction with the treatment experience.
Time frame: Baseline, during and immediately post VR treatment session
Change in 5-Dimensional Altered States of Consciousness Questionnaire (5D-ASC) Subscale Scores
The 5D-ASC measures altered states of consciousness and contains 94 items using visual analogue scales. Score for each will be calculated from 0 to 100 based on measurement of where the participant has drawn the line. Then each subscale is the median score from a pre-defined list of items (eg subscale 2 is median of items 9,81,94). Higher scores means more altered state of consciousness.
Time frame: baseline, during VR treatment and Immediately post-VR treatment
Change in 5D-ASC Total Score
The 5D-ASC measures altered states of consciousness and contains 94 items (visual analogue scales. Score for each will be calculated from 0 to 100 based on measurement of where the participant has drawn the line. Total score is the median of all items. Higher scores means more altered state of consciousness.
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Time frame: baseline, during VR treatment and Immediately post-VR treatment
Change in The Clinician-Administered Dissociative States Scale (CADSS)
The CADSS is a 23 item structured clinical interview to assess state dissociation rated by clinicians. Each item is scored from 0 (not at all) to 4 (extreme). Total score range from 0-92 with higher scores indicating greater severity of dissociative experiences.
Time frame: baseline, during VR and immediately post VR treatment
Change in Participant Experience
Participant experience will be assessed by self report on whether it was a "pleasant vs unpleasant experience"using a Likert scale. Scores from 0-10 with higher scores indicating a more pleasant experience.
Time frame: baseline, during VR treatment and Immediately post-VR treatment
Change in Level of Relaxation
The "level of relaxation" will be scored using a Likert scale with total score range from 0 to 11. Higher scores indicate a higher level of relaxation.
Time frame: baseline, during VR treatment and Immediately post-VR treatment