This project aims to investigate (1) the efficacy of light therapy on internet gaming disorder (IGD); (2) the underlying neural mechanisms of such efficacy
Study Type
INTERVENTIONAL
Allocation
RANDOMIZED
Purpose
BASIC_SCIENCE
Masking
DOUBLE
Enrollment
104
The light therapy will be administered by custom-made light boxes (LED) with adjustable brightness. The light intensity will be set at 5000 Lux. The intervention will consist of daily exposure for 30 minutes in the morning. The whole intervention includes 14 days.
The light placebo intervention will be administered by custom-made light boxes (LED) with adjustable brightness. The light intensity will be set at less than 200 Lux. The intervention will consist of daily exposure for 30 minutes in the morning. The whole intervention includes 14 days.
The training aims at associating gaming pictures with negative words and pictures of healthy activities with positive words. Gaming pictures are always presented with a pair of negative words. Pictures of healthy activities are always presented with a pair of positive words. Each picture is presented with a fixed pair of words. Participants will be instructed to select one word to get the most monetary reward. Specifically, selecting a fixed word of the word-pair will be associated with a high probability (eighty percent) of getting a monetary reward and a low probability (twenty percent) of no reward, and probabilities will be reversed for the other word. Each training run will comprise 100 gaming picture trials and 100 healthy-activity picture trials, presented in a pseudo-randomized order. Participants will receive two training runs every day. The whole training includes 14 days.
South China Normal University
Guangzhou, Guangdong, China
Jinan University
Guangdong, Guangzhou, China
changes in IGD severity
The scores of IGD severity will be assessed with the internet addiction test for internet gaming disorder.
Time frame: baseline , within one day after intervention, and 4-week after intervention
changes in weekly gaming time
weekly gaming time will be recorded by Software.
Time frame: baseline and within 1 day after intervention
changes in withdrawal symptoms
The scores of withdrawal symptoms will be assessed with the mood and physical symptoms scale.
Time frame: baseline and within 1 day after intervention
change of BOLD signals
Task-based fMRI and resting state fMRI.
Time frame: baseline and within 1 day after intervention
changes in craving
Craving will be assessed using a Visual Analog Scale during a cue-reactivity task.
Time frame: baseline and within 1 day after intervention
changes in gaming-related compulsive behaviors
The scores of gaming-related compulsive behaviors will be assessed with the Yale-Brown Obsessive-Compulsive Scale modified for internet gaming disorder.
Time frame: baseline and within 1 day after intervention
changes in gaming-related compulsive thoughts
The scores of gaming-related compulsive thoughts will be assessed with the Yale-Brown Obsessive-Compulsive Scale modified for internet gaming disorder.
Time frame: baseline and within 1 day after intervention
This platform is for informational purposes only and does not constitute medical advice. Always consult a qualified healthcare professional.
changes in the quality and patterns of sleep
The scores of the quality and patterns of sleep will be assessed with the Pittsburgh Sleep Quality Index (PSQI).
Time frame: baseline and within 1 day after intervention
changes in the severity of depression
The scores of the severity of depression will be assessed with the Beck Depression Inventory(BDI)
Time frame: baseline and within 1 day after intervention
changes in the severity of anxiety
The scores of the severity of anxiety will be assessed with the Beck Anxiety Inventory (BAI)
Time frame: baseline and within 1 day after intervention
changes in the severity of two emotion regulation strategies, cognitive reappraisal and expressive suppression
The scores of emotion regulation strategies will be assessed with the Emotion Regulation Questionnaire (ERQ)
Time frame: baseline and within 1 day after intervention