The purpose of this study is to test how well a virtual reality simulation helps adults learn new skills for managing children's emotions.
Study Type
INTERVENTIONAL
Allocation
NA
Purpose
PREVENTION
Masking
NONE
Enrollment
151
The virtual reality simulation includes a one time viewing of a brief video tutorial and then trying out a one time virtual reality simulation with a child avatar that takes 10-20 minutes to complete in-person.
University of Miami
Miami, Florida, United States
Adult Emotion Regulation as measured by the Difficulties in Emotion Regulation Scale
Score ranges from 18-90 with higher scores representing more problems with emotion regulation.
Time frame: Baseline
Changes in adult responses to child emotions as measured by the Adult Responses to Young Children's Strong Emotions Scale
Score ranges from 7-35 with higher scores representing a higher frequency of reported or planned use of adaptive emotion regulation responses to children
Time frame: Baseline, up to 10 minutes post-intervention, 1 month post-intervention
Satisfaction as measured by the Virtual Reality Satisfaction Survey
Score ranges from 5-25 with higher scores representing higher satisfaction with the virtual reality simulation
Time frame: up to 10 minutes post-intervention
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